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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 bf7e32cdae Vertex decoder: Build the skin matrix without a branch per weight on ARM64
The steps skipped bones with a zero weight. With weights that vary from vertex to vertex that
branch mispredicts a lot, and it saves only a few multiplies. Now every weight is applied, with
fused multiply-adds, as the vertex JIT does. Without the vertex JIT (as on iOS): Tekken 4.5% fewer
cycles, God Eater 2.6%, God of War 1.7%.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 17:05:52 +02:00
..
2026-10-13 17:08:58 +02:00
2026-06-02 14:53:37 +02:00