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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-11 07:03:33 +02:00
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bef5d2b51f3d383fcb536bd548152fa971e7fbfa
ppsspp/GPU/D3D11
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History
Henrik Rydgård ee19db091f Add accessor for UseFlags
2022-12-13 18:27:45 +01:00
..
D3D11Util.cpp
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp
Add accessor for UseFlags
2022-12-13 18:27:45 +01:00
DrawEngineD3D11.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
FramebufferManagerD3D11.cpp
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
FramebufferManagerD3D11.h
Remove some unused code in FramebufferManagerD3D11.cpp/h
2022-08-16 12:15:40 +02:00
GPU_D3D11.cpp
Add accessor for UseFlags
2022-12-13 18:27:45 +01:00
GPU_D3D11.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
ShaderManagerD3D11.cpp
Crashfix the other backends
2022-12-02 13:49:28 +01:00
ShaderManagerD3D11.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
StateMappingD3D11.cpp
GPU: Avoid enabling depth test pointlessly.
2022-11-08 20:06:08 -08:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
TextureCacheD3D11.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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