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ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 bed877dabc SoftGPU: Skin four vertices at a time
ApplyGESkinning took a vertex at a time with its components in three of
four lanes. Now four vertices go through each bone together, a lane
each, with the bone matrix entries, the weights and the positions taken
apart once for the GE's multiply (GEMulOperand). A bone whose weight is
zero in some lanes adds zeros there, leaving the sums as skipping it
would. The per-component order of the adds is the GE's as before.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 13:44:48 +02:00
..
2026-10-10 13:44:48 +02:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.