mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-14 15:00:30 +02:00
God of War draws thousands of short strips per frame, each continuing the previous one's vertices with nothing changed in between. At the first draw of such a run, SoftGPU now looks ahead in the display list for the draws that follow it, past only commands that can't change anything (NOPs, unchanged state, VADDR to where the vertices continue), and the transform unit decodes the whole run at once and then skins and transforms it in chunks that two helper threads take alongside the emulation thread. The draws then read their vertices from that, and the UV and normal they carry to the next draw are updated as reading their last vertex would. The helpers wait a moment for the next run before their tasks end, as the drawing threads do: waking them costs the emulation thread a system call. The thresholds were picked under WSL2, where that costs more than on bare metal, so they're worth measuring again there. God of War takes 4.2 s for five emulated seconds (from 4.5 s). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
232 lines
7.5 KiB
C++
232 lines
7.5 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "CommonTypes.h"
|
|
#include "GPU/Common/DrawEngineCommon.h"
|
|
#include "GPU/GPUCommon.h"
|
|
#include "GPU/Software/SoftGpu.h"
|
|
#include "GPU/Math3D.h"
|
|
#include "GPU/Software/GEMath.h"
|
|
|
|
using namespace Math3D;
|
|
|
|
static constexpr int32_t SCREEN_SCALE_FACTOR = 16;
|
|
|
|
typedef u16 u10; // TODO: erm... :/
|
|
|
|
typedef Vec3<float> ModelCoords;
|
|
typedef Vec3<float> WorldCoords;
|
|
typedef Vec3<float> ViewCoords;
|
|
typedef Vec4<float> ClipCoords; // Range: -w <= x/y/z <= w
|
|
|
|
class BinManager;
|
|
struct TransformState;
|
|
|
|
enum class CullType {
|
|
CW = 0,
|
|
CCW = 1,
|
|
OFF = 2,
|
|
};
|
|
|
|
struct ScreenCoords {
|
|
ScreenCoords() = default;
|
|
ScreenCoords(int _x, int _y, u16 _z) : x(_x), y(_y), z(_z) {}
|
|
|
|
int x;
|
|
int y;
|
|
u16 z;
|
|
|
|
Vec2<int> xy() const { return Vec2<int>(x, y); }
|
|
|
|
ScreenCoords operator * (const float t) const {
|
|
return ScreenCoords((int)(x * t), (int)(y * t), (u16)(z * t));
|
|
}
|
|
|
|
ScreenCoords operator / (const int t) const {
|
|
return ScreenCoords(x / t, y / t, z / t);
|
|
}
|
|
|
|
ScreenCoords operator + (const ScreenCoords& oth) const {
|
|
return ScreenCoords(x + oth.x, y + oth.y, z + oth.z);
|
|
}
|
|
};
|
|
|
|
struct DrawingCoords {
|
|
DrawingCoords() = default;
|
|
DrawingCoords(s16 x, s16 y) : x(x), y(y) {}
|
|
|
|
s16 x;
|
|
s16 y;
|
|
};
|
|
|
|
struct alignas(16) VertexData {
|
|
Vec3Packedf texturecoords;
|
|
float clipw;
|
|
uint32_t color0;
|
|
uint32_t color1;
|
|
ScreenCoords screenpos;
|
|
float fogdepth;
|
|
};
|
|
|
|
struct ClipVertexData {
|
|
void Lerp(float t, const ClipVertexData &a, const ClipVertexData &b) {
|
|
clippos = ::Lerp(a.clippos, b.clippos, t);
|
|
// Ignore screenpos because Lerp() is only used pre-calculation of screenpos.
|
|
v.texturecoords = ::Lerp(a.v.texturecoords, b.v.texturecoords, t);
|
|
// Colors and fog (already 8-bit per vertex) take t rounded to 1/256 (gpu/probe exp136).
|
|
const int t_int = (int)(t * 256.0f + 0.5f);
|
|
v.fogdepth = (float)(((int)(a.v.fogdepth * 256.0f) * (256 - t_int) + (int)(b.v.fogdepth * 256.0f) * t_int) >> 8) * (1.0f / 256.0f);
|
|
v.color0 = LerpInt<Vec4<int>, 256>(Vec4<int>::FromRGBA(a.v.color0), Vec4<int>::FromRGBA(b.v.color0), t_int).ToRGBA();
|
|
v.color1 = LerpInt<Vec3<int>, 256>(Vec3<int>::FromRGB(a.v.color1), Vec3<int>::FromRGB(b.v.color1), t_int).ToRGB();
|
|
}
|
|
|
|
bool OutsideRange() const {
|
|
return v.screenpos.x == 0x7FFFFFFF;
|
|
}
|
|
|
|
ClipCoords clippos;
|
|
VertexData v;
|
|
};
|
|
|
|
class VertexReader;
|
|
|
|
|
|
class SoftwareDrawEngine;
|
|
class SoftwareVertexReader;
|
|
class StringWriter;
|
|
|
|
class TransformUnit {
|
|
public:
|
|
TransformUnit(const TransformUnit &) = delete;
|
|
TransformUnit &operator=(const TransformUnit &) = delete;
|
|
TransformUnit();
|
|
~TransformUnit();
|
|
|
|
static ScreenCoords ClipToScreen(const ClipCoords &coords, bool *outsideRangeFlag);
|
|
// Where an edge from an inside vertex crosses the near plane, as the GE computes it.
|
|
static float NearPlaneT(const ClipCoords &in, const ClipCoords &out);
|
|
static ClipCoords NearPlanePoint(const ClipCoords &in, const ClipCoords &out, float t);
|
|
static inline DrawingCoords ScreenToDrawing(int x, int y) {
|
|
DrawingCoords ret;
|
|
// When offset > coord, this is negative and force-scissors.
|
|
ret.x = x / SCREEN_SCALE_FACTOR;
|
|
ret.y = y / SCREEN_SCALE_FACTOR;
|
|
return ret;
|
|
}
|
|
static inline DrawingCoords ScreenToDrawing(const ScreenCoords &coords) {
|
|
return ScreenToDrawing(coords.x, coords.y);
|
|
}
|
|
static ScreenCoords DrawingToScreen(const DrawingCoords &coords, u16 z);
|
|
|
|
// runCount: the vertices of this draw and the ones right after it that continue it (SoftGPU::RunVertexCount),
|
|
// for them to be transformed together, or 0.
|
|
void SubmitPrimitive(const void* vertices, const void* indices, GEPrimitiveType prim_type, int vertex_count, u32 vertex_type, int *bytesRead, SoftwareDrawEngine *drawEngine, int runCount = 0);
|
|
// Whether a draw from these vertices continues the run transformed together.
|
|
bool InRun(const void *vertices, u32 vertexType) const {
|
|
return runRemaining_ > 0 && vertices == runNext_ && vertexType == runType_;
|
|
}
|
|
void SubmitImmVertex(const ClipVertexData &vert, SoftwareDrawEngine *drawEngine);
|
|
|
|
void Flush(GPUCommon *common, const char *reason);
|
|
void FlushIfOverlap(GPUCommon *common, const char *reason, bool modifying, uint32_t addr, uint32_t stride, uint32_t w, uint32_t h);
|
|
void NotifyClutUpdate(const void *src);
|
|
void NotifyTexFlush();
|
|
|
|
void GetStats(StringWriter &w);
|
|
|
|
void SetDirty(SoftDirty flags);
|
|
SoftDirty GetDirty();
|
|
|
|
struct RunJob;
|
|
|
|
// ReadVertex's position stage, done ahead for several vertices at once.
|
|
struct PreparedPosition {
|
|
ClipCoords clippos;
|
|
ScreenCoords screenpos;
|
|
float fogdepth;
|
|
bool outside;
|
|
bool valid;
|
|
};
|
|
|
|
private:
|
|
// What a vertex format without UVs or a normal reads: the last ones read before it.
|
|
struct VertexCarry {
|
|
Vec3Packedf tc{};
|
|
float normal[4]{};
|
|
};
|
|
void ReadVertex(const VertexReader &vreader, const TransformState &state, VertexCarry &carry, ClipVertexData &vertex, const PreparedPosition *prepared = nullptr);
|
|
bool StartRun(const void *vertices, u32 vertexType, int runCount, VertexDecoder &vdecoder, TransformState &state);
|
|
void TransformRunChunk(int chunk, const VertexDecoder &vdecoder, const u8 *raw, const TransformState &state, const VertexCarry &carry);
|
|
|
|
// A run of draws whose vertices are transformed together (StartRun), and the next draw's place in it.
|
|
std::vector<ClipVertexData> runVerts_;
|
|
int runCount_ = 0;
|
|
const u8 *runNext_ = nullptr;
|
|
u32 runType_ = 0;
|
|
int runPos_ = 0;
|
|
int runRemaining_ = 0;
|
|
RunJob *runJob_ = nullptr;
|
|
// orderReversed: verts are in the opposite order of how the GE takes the triangle (matters for clipping).
|
|
void SendTriangle(CullType cullType, const ClipVertexData *verts, int provoking = 2, bool orderReversed = false);
|
|
|
|
u8 *decoded_ = nullptr;
|
|
VertexCarry carry_;
|
|
BinManager *binner_ = nullptr;
|
|
|
|
// Normally max verts per prim is 3, but we temporarily need 4 to detect rectangles from strips.
|
|
ClipVertexData data_[4];
|
|
// This is the index of the next vert in data (or higher, may need modulus.)
|
|
int data_index_ = 0;
|
|
GEPrimitiveType prev_prim_ = GE_PRIM_POINTS;
|
|
bool hasDraws_ = false;
|
|
bool isImmDraw_ = false;
|
|
|
|
friend SoftwareVertexReader;
|
|
};
|
|
|
|
enum class ClipInfoFlags;
|
|
|
|
class SoftwareDrawEngine : public DrawEngineCommon {
|
|
public:
|
|
SoftwareDrawEngine();
|
|
~SoftwareDrawEngine();
|
|
|
|
void DeviceLost() override {}
|
|
void DeviceRestore(Draw::DrawContext *draw) override {}
|
|
|
|
void NotifyConfigChanged() override;
|
|
void Flush() override;
|
|
void DispatchSubmitPrim(const void *verts, const void *inds, GEPrimitiveType prim, int vertexCount, u32 vertTypeID, bool clockwise, int *bytesRead, ClipInfoFlags clipInfoFlags) override;
|
|
void DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex *buffer, int vertexCount, int cullMode, bool continuation) override;
|
|
|
|
VertexDecoder *FindVertexDecoder(u32 vtype);
|
|
|
|
TransformUnit transformUnit;
|
|
|
|
#if PPSSPP_ARCH(32BIT)
|
|
#undef new
|
|
void *operator new(size_t s) {
|
|
return AllocateAlignedMemory(s, 16);
|
|
}
|
|
void operator delete(void *p) {
|
|
FreeAlignedMemory(p);
|
|
}
|
|
#endif
|
|
};
|