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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-30 19:24:23 +01:00
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ppsspp/GPU/D3D11
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Henrik Rydgård 8fb75e0c12 Unify most of the DebugGetShader* functions
2023-02-25 16:42:09 +01:00
..
D3D11Util.cpp
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp
Increment numFlushes near the other stat increments
2023-01-04 17:10:56 +01:00
DrawEngineD3D11.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
FramebufferManagerD3D11.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerD3D11.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_D3D11.cpp
Unify most of the DebugGetShader* functions
2023-02-25 16:42:09 +01:00
GPU_D3D11.h
Unify most of the DebugGetShader* functions
2023-02-25 16:42:09 +01:00
ShaderManagerD3D11.cpp
Pass the vertex decoder into the vertex shader IDs generator
2022-12-30 22:57:05 +01:00
ShaderManagerD3D11.h
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
StateMappingD3D11.cpp
Remove count parameter from SetViewports. No use foreseen.
2023-02-25 07:12:53 +01:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp
Remove kinda-duplicate function.
2023-02-24 23:54:04 +01:00
TextureCacheD3D11.h
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
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