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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-06 20:55:23 +02:00
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bc641e6c562effd7080b3dc45279ee780eb85b89
ppsspp/ext/native/thin3d
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Henrik Rydgård d93e118496 D3D11: Avoid doing redundant framebuffer switch calls
2017-03-13 13:55:29 +01:00
..
d3d11_loader.cpp
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
d3d11_loader.h
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
thin3d_d3d11.cpp
D3D11: Avoid doing redundant framebuffer switch calls
2017-03-13 13:55:29 +01:00
thin3d_gl.cpp
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
thin3d_vulkan.cpp
Fix #9390, also unbreak D3D11 screenshots
2017-03-05 20:30:39 +01:00
thin3d.cpp
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
thin3d.h
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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