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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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bbf84229bcb37ffab08609aaed9f2ae01f78dc11
ppsspp/Core/FileSystems
T
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gigaherz 106395f392 Make sure it REALLY is a relative entry.
2012-11-10 12:32:23 +01:00
..
BlockDevices.cpp
Missed these somehow
2012-11-04 23:58:25 +01:00
BlockDevices.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
DirectoryFileSystem.cpp
Just a few small things
2012-11-07 20:59:56 +01:00
DirectoryFileSystem.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
FileSystem.h
Module loading fixes - proper module blacklisting, correct some error codes
2012-11-05 12:02:09 +01:00
ISOFileSystem.cpp
Make sure it REALLY is a relative entry.
2012-11-10 12:32:23 +01:00
ISOFileSystem.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
MetaFileSystem.cpp
Some games appear to use host0 as current directory ?
2012-11-09 13:39:34 +01:00
MetaFileSystem.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
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