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iOS only runs app bundles, so with HEADLESS=ON the iOS build makes PPSSPPHeadless an app (org.ppsspp.headless) that starts UIKit and runs the headless main on a thread with the arguments devicectl launched it with. Vulkan only, and the IR interpreter since there's no JIT. frametests.py --ios installs it, copies over the dumps the device lacks, and compares each render with the host's Vulkan one like --adb does. Each devicectl call costs a second or two, so the new --screenshot-dir lets one launch render a batch of dumps. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>PPSSPPHeadless</string>
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<key>CFBundleExecutable</key>
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<string>PPSSPPHeadless</string>
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<key>CFBundleIdentifier</key>
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<string>org.ppsspp.headless</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>PPSSPPHeadless</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>arm64</string>
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</array>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default</string>
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<key>UISceneDelegateClassName</key>
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<string>HeadlessSceneDelegate</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UILaunchScreen</key>
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<dict/>
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<key>UIFileSharingEnabled</key>
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<true/>
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</dict>
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</plist>
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