Files
ppsspp/Core/HLE/sceVaudio.h
T
Henrik RydgårdandClaude Opus 5.5 add84fb36f VSH: sceVaudio_driver, sceVaudioChReserveBuffering and the display panel ID
The VSH's video player outputs sound through vshbridge.prx, which imports
sceVaudio under its driver name, so every sceVaudioOutputBlocking went
nowhere. Register the same functions as sceVaudio_driver. The player
reserves its channel with sceVaudioChReserveBuffering, which in vaudio.prx
is sceVaudioChReserve with a flag set; treat it as that.

It also polls sceDisplay_driver_996881D2 through vshbridge.prx, and skips
setting up its picture output when it's 0. display_02g.prx's init sets
that from the LCD panel type in IdStorage (0x0103000B for type 1,
0x0103020F for type 2), so it's never 0 on a PSP.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 17:32:44 +02:00

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
class PointerWrap;
void Register_sceVaudio();
void Register_sceVaudio_driver();
void __VaudioInit();
void __VaudioDoState(PointerWrap &p);