Files
ppsspp/.gitignore
T
Henrik RydgårdandClaude Opus 5.5 d0e3141f43 FFmpeg: Vendor what PPSSPP uses into ext/ffmpeg, drop the submodule
The ffmpeg submodule held prebuilt libraries for every platform next to the
sources (about 1.5 GB checked out), and nothing uses those any more. Only the
needed sources are copied in, from the submodule's commit, along with every
header and template they include. The path is new, so checking out commits on
either side of this works.

It's also cut down to what PPSSPP uses: the H.264, AAC, MP3, ATRAC3 and ATRAC3+
decoders, the H.264 parser, the demuxers as before, and the FFV1 encoder, AVI
muxer and file protocol for AVI dumping. config.h takes its CONFIG_ values from
FFmpeg 3.0.2's own configure run with just those enabled. The raw H.264 demuxer
stays even though nothing opens raw H.264: probing PSMF data uses it to identify
the video stream's codec, which otherwise comes out as none.

On top of that:
- The files nothing links (configure would build them, but they're never pulled
  out of the static library, going by the GCC link map) are left out: mostly
  libavutil's crypto and hashing and the alternative DCT/IDCT/FFT versions.
- libswresample isn't built, now that nothing uses it.
- The H.264 decoder only does 8-bit video, which is all the PSP has. The SPS
  parser rejects any other bit depth, and the DSP files no longer build their 9-
  to 16-bit variants, which the linker kept because the init functions pick one
  by bit depth at run time.

That's 160 files to compile instead of 277, and 391 of FFmpeg's vendored, about
5.8 MB. The README in ext/ffmpeg has what was done, the PPSSPP patches in the
copy, how to add a component, and the tradeoffs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-25 22:27:54 +01:00

155 lines
1.9 KiB
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# For MSVC
*.lastcodeanalysissucceeded
*.pdb
*.ilk
*.obj
*.pch
*.log
*.dll
*.rar
*.exe
*.map
*.lib
*.user
*.sdf
*.ncb
*.opensdf
*.suo
*.aps
*.exp
*.qdact
controls.ini
desktop.ini
Debug
Release
Windows/.vs
Windows/x64
Windows/ARM
Windows/ARM64
Windows/ipch
Windows/bin-release
Windows/win-version.h
Windows/win-version-*.tmp
ext/_Output
android/lint.xml
PPSSPPWindows64.exe.manifest
PPSSPPWindows.exe.manifest
PPSSPPWindowsARM64.exe.manifest
PPSSPPWindowsARM.exe.manifest
PPSSPPDebug64.exe.manifest
PPSSPPDebug.exe.manifest
PPSSPPDebugARM64.exe.manifest
PPSSPPDebugARM.exe.manifest
assets/flash0
assets/flash1
assets/flash2
assets/flash3
UWP/icph
UWP/*.ipch
UWP/Content/*
!UWP/Content/.empty
UWP/.vs
.vs
.vscode
# For Mac
.DS_Store
PPSSPPSDL.app
include/glslang/build_info.h
# For ppsspp.ini, etc.
ppsspp.ini
imgui.ini
PPSSPPControls.dat
# Frametest output (see frametests.py)
out/
# Gradle/Android Studio
.gradle
.idea
*.iml
build
/build*/
versionname.txt
versioncode.txt
android/.cxx
# Temp file used by jenkins windows build (TODO: remove)
desc.txt
Logs
Memstick
/memstick*
Cheats
/git-version.cpp
/git-version-*.tmp
.pspsh.hist
__testoutput.txt
__testerror.txt
__testfinish.txt
__testfailure.bmp
__testcompare.png
vt_ref.bmp
GameLogNotes.txt
screenshots
font_atlas.zim.png
asciifont_atlas.zim.png
ppge_atlas.zim.png
local.properties
r.sh
Windows/compileData*
Windows/*.ipch
Windows/imgui.ini
imgui.ini
# debug file
ui_atlas_gen.png
buttons_rasterized.png
# For vim
*.swp
tags
*.ctags
# Other VCS
.bzr/
.bzrignore
# Debian build
debian/files
debian/ppsspp.substvars
debian/ppsspp/
# Libretro build
*.o
*.tmp
*.a
# YouCompleteMe file
.ycm_extra_conf.pyc
# RenderDoc
*.rdc
# CMake stuff
CMakeFiles
CMakeUserPresets.json
compile_commands.json
# Clangd
.cache/
build
libretro/obj/local
ppsspp_retroachievements.dat
RACache
RAPrefs_PPSSPP.cfg
# For CLion
cmake-build-*/
/.vscode/