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Without the shared 512x512 pack texture, the staging texture was made bw x bh, but the copy lands at bx, by and the read starts there. Depth and stencil were worse: CopyResource needs the whole size, so nothing was copied, and the read ran past the end of the mapping and crashed. Only whole-buffer reads from 0,0 (like the debugger's) worked. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>