Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-06 20:55:23 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
bbba18ad60e68724f403dc93d8976591b4e01253
ppsspp/Common/GPU
T
History
Henrik Rydgård 974cd38b1f Some more debug names to vulkan objects
2022-09-08 09:16:40 +02:00
..
D3D9
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
D3D11
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
OpenGL
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Vulkan
Some more debug names to vulkan objects
2022-09-08 09:16:40 +02:00
DataFormat.h
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Fixes for D3D11
2022-08-21 09:58:58 +02:00
ShaderWriter.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Address feedback
2022-08-30 06:41:37 +02:00
thin3d.h
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Powered by Gitea Version: 1.27.3 Page: 465ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API