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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 09:15:00 +02:00
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bb5918f90bfd16618a7e073fc4e8a2f5875f0893
ppsspp/Windows/GPU
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Henrik Rydgård 207b76da6e Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
..
D3D9Context.cpp
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
2020-10-29 00:52:19 +01:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Show an error on screen if a shader fails to compile.
2020-11-05 08:27:13 +01:00
WindowsGLContext.h
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
WindowsVulkanContext.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
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