Files
ppsspp/Core/Config.cpp
T
Henrik Rydgård b8fced5b41 Path code cleanup, move some UI code (#21037)
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h

.

* Move GameImageView out from SaveDataScreen

* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00

1899 lines
90 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <mutex>
#include <set>
#include <sstream>
#include <thread>
#include "ppsspp_config.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/URL.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Format/IniFile.h"
#include "Common/Data/Format/JSONReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/CPUDetect.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/Log/LogManager.h"
#include "Common/Math/CrossSIMD.h"
#include "Common/OSVersion.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/StringUtils.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/VR/PPSSPPVR.h"
#include "Common/System/OSD.h"
#include "Common/System/Request.h"
#include "Core/Config.h"
#include "Core/ConfigSettings.h"
#include "Core/ConfigValues.h"
#include "Core/KeyMap.h"
#include "Core/System.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Instance.h"
#include "Core/Util/RecentFiles.h"
#include "Core/Util/PathUtil.h"
#include "GPU/Common/FramebufferManagerCommon.h"
// TODO: Find a better place for this.
http::RequestManager g_DownloadManager;
Config g_Config;
static bool jitForcedOff;
#ifdef _DEBUG
static const std::string_view logSectionName = "LogDebug";
#else
static const std::string_view logSectionName = "Log";
#endif
static const std::vector<std::string_view> defaultProAdhocServerList = {
"socom.cc", "psp.gameplayer.club", // TODO: Add some saved recent history too?
};
std::string GPUBackendToString(GPUBackend backend) {
switch (backend) {
case GPUBackend::OPENGL:
return "OPENGL";
case GPUBackend::DIRECT3D11:
return "DIRECT3D11";
case GPUBackend::VULKAN:
return "VULKAN";
}
// Intentionally not a default so we get a warning.
return "INVALID";
}
GPUBackend GPUBackendFromString(std::string_view backend) {
if (equalsNoCase(backend, "OPENGL") || backend == "0")
return GPUBackend::OPENGL;
if (equalsNoCase(backend, "DIRECT3D11") || backend == "2")
return GPUBackend::DIRECT3D11;
if (equalsNoCase(backend, "VULKAN") || backend == "3")
return GPUBackend::VULKAN;
return GPUBackend::OPENGL;
}
std::string DefaultLangRegion() {
// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
static std::string defaultLangRegion = "en_US";
std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
if (g_i18nrepo.IniExists(langRegion)) {
defaultLangRegion = langRegion;
} else if (langRegion.length() >= 3) {
// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
IniFile mapping;
mapping.LoadFromVFS(g_VFS, "langregion.ini");
std::vector<std::string> keys;
Section *section = mapping.GetSection("LangRegionNames");
if (section) {
section->GetKeys(&keys);
}
for (const std::string &key : keys) {
if (startsWithNoCase(key, langRegion)) {
// Exact submatch, or different case. Let's use it.
defaultLangRegion = key;
break;
} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
// Best so far.
defaultLangRegion = key;
}
}
}
return defaultLangRegion;
}
static int DefaultDepthRaster() {
#ifdef CROSSSIMD_SLOW
// No SIMD acceleration for the depth rasterizer.
// Default to off.
return (int)DepthRasterMode::OFF;
#endif
// For 64-bit ARM and x86 with SIMD, enable depth raster.
#if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(SSE2)
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
return (int)DepthRasterMode::LOW_QUALITY;
#else
return (int)DepthRasterMode::DEFAULT;
#endif
#else
// 32-bit ARM or no SIMD, the depth raster will be too slow.
return (int)DepthRasterMode::OFF;
#endif
}
std::string CreateRandMAC() {
std::stringstream randStream;
srand(time(nullptr));
for (int i = 0; i < 6; i++) {
u32 value = rand() % 256;
if (i == 0) {
// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
value &= 0xfc;
}
if (value <= 15)
randStream << '0' << std::hex << value;
else
randStream << std::hex << value;
if (i < 5) {
randStream << ':'; //we need a : between every octet
}
}
return randStream.str();
}
static int DefaultCpuCore() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
if (System_GetPropertyBool(SYSPROP_CAN_JIT))
return (int)CPUCore::JIT;
return (int)CPUCore::IR_INTERPRETER;
#else
return (int)CPUCore::IR_INTERPRETER;
#endif
}
static bool DefaultCodeGen() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
return true;
#else
return false;
#endif
}
static bool DefaultEnableStateUndo() {
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
// Off on mobile to save disk space.
return false;
#endif
return true;
}
static float DefaultUISaturation() {
return IsVREnabled() ? 1.5f : 1.0f;
}
static int DefaultUIScaleFactor() {
#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(LINUX) || PPSSPP_PLATFORM(MAC)
return -1;
#else
return 0;
#endif
}
static int DefaultScreenRotation() {
#if PPSSPP_PLATFORM(ANDROID)
return ROTATION_LOCKED_HORIZONTAL;
#else
return ROTATION_AUTO;
#endif
}
#define SETTING(a, x) &a, &a.x
#define SETTING_IDX(a, x, i) &a, &a.x[i]
// All relative to g_Config.
static const ConfigSetting generalSettings[] = {
ConfigSetting("FirstRun", SETTING(g_Config, bFirstRun), true, CfgFlag::DEFAULT),
ConfigSetting("RunCount", SETTING(g_Config, iRunCount), 0, CfgFlag::DEFAULT),
ConfigSetting("Enable Logging", SETTING(g_Config, bEnableLogging), true, CfgFlag::PER_GAME),
ConfigSetting("FileLogging", SETTING(g_Config, bEnableFileLogging), false, CfgFlag::PER_GAME),
ConfigSetting("AutoRun", SETTING(g_Config, bAutoRun), true, CfgFlag::DEFAULT),
ConfigSetting("IgnoreBadMemAccess", SETTING(g_Config, bIgnoreBadMemAccess), true, CfgFlag::DEFAULT),
ConfigSetting("CurrentDirectory", SETTING(g_Config, currentDirectory), "", CfgFlag::DEFAULT),
ConfigSetting("ShowDebuggerOnLoad", SETTING(g_Config, bShowDebuggerOnLoad), false, CfgFlag::DEFAULT),
ConfigSetting("ShowImDebugger", SETTING(g_Config, bShowImDebugger), false, CfgFlag::DONT_SAVE),
ConfigSetting("CheckForNewVersion", SETTING(g_Config, bCheckForNewVersion), true, CfgFlag::DEFAULT),
ConfigSetting("Language", SETTING(g_Config, sLanguageIni), &DefaultLangRegion, CfgFlag::DEFAULT),
ConfigSetting("ForceLagSync2", SETTING(g_Config, bForceLagSync), false, CfgFlag::PER_GAME),
ConfigSetting("DiscordRichPresence", SETTING(g_Config, bDiscordRichPresence), false, CfgFlag::DEFAULT),
ConfigSetting("UISound", SETTING(g_Config, bUISound), false, CfgFlag::DEFAULT),
ConfigSetting("DisableHTTPS", SETTING(g_Config, bDisableHTTPS), false, CfgFlag::DONT_SAVE),
ConfigSetting("AutoLoadSaveState", SETTING(g_Config, iAutoLoadSaveState), 0, CfgFlag::PER_GAME),
ConfigSetting("EnableCheats", SETTING(g_Config, bEnableCheats), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("EnablePlugins", SETTING(g_Config, bEnablePlugins), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("CwCheatRefreshRate", SETTING(g_Config, iCwCheatRefreshIntervalMs), 77, CfgFlag::PER_GAME),
ConfigSetting("CwCheatScrollPosition", SETTING(g_Config, fCwCheatScrollPosition), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("GameListScrollPosition", SETTING(g_Config, fGameListScrollPosition), 0.0f, CfgFlag::DEFAULT),
ConfigSetting("HomebrewScrollPosition", SETTING(g_Config, fHomebrewScrollPosition), 0.0f, CfgFlag::DEFAULT),
ConfigSetting("RemoteScrollPosition", SETTING(g_Config, fRemoteScrollPosition), 0.0f, CfgFlag::DEFAULT),
ConfigSetting("DebugOverlay", SETTING(g_Config, iDebugOverlay), 0, CfgFlag::DONT_SAVE),
ConfigSetting("DefaultTab", SETTING(g_Config, iDefaultTab), 0, CfgFlag::DEFAULT),
ConfigSetting("DisableHLEFlags", SETTING(g_Config, iDisableHLE), 0, CfgFlag::PER_GAME),
ConfigSetting("ForceEnableHLEFlags", SETTING(g_Config, iForceEnableHLE), 0, CfgFlag::PER_GAME),
ConfigSetting("ScreenshotMode", SETTING(g_Config, iScreenshotMode), 0, CfgFlag::DEFAULT),
ConfigSetting("ScreenshotsAsPNG", SETTING(g_Config, bScreenshotsAsPNG), false, CfgFlag::PER_GAME),
ConfigSetting("UseFFV1", SETTING(g_Config, bUseFFV1), false, CfgFlag::DEFAULT),
ConfigSetting("DumpFrames", SETTING(g_Config, bDumpFrames), false, CfgFlag::DEFAULT),
ConfigSetting("DumpVideoOutput", SETTING(g_Config, bDumpVideoOutput), false, CfgFlag::DEFAULT),
ConfigSetting("DumpAudio", SETTING(g_Config, bDumpAudio), false, CfgFlag::DEFAULT),
ConfigSetting("SaveLoadResetsAVdumping", SETTING(g_Config, bSaveLoadResetsAVdumping), false, CfgFlag::DEFAULT),
ConfigSetting("StateSlot", SETTING(g_Config, iCurrentStateSlot), 0, CfgFlag::PER_GAME),
ConfigSetting("EnableStateUndo", SETTING(g_Config, bEnableStateUndo), &DefaultEnableStateUndo, CfgFlag::PER_GAME),
ConfigSetting("StateLoadUndoGame", SETTING(g_Config, sStateLoadUndoGame), "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveGame", SETTING(g_Config, sStateUndoLastSaveGame), "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveSlot", SETTING(g_Config, iStateUndoLastSaveSlot), -5, CfgFlag::DEFAULT), // Start with an "invalid" value
ConfigSetting("RewindSnapshotInterval", SETTING(g_Config, iRewindSnapshotInterval), 0, CfgFlag::PER_GAME),
ConfigSetting("ShowRegionOnGameIcon", SETTING(g_Config, bShowRegionOnGameIcon), false, CfgFlag::DEFAULT),
ConfigSetting("ShowIDOnGameIcon", SETTING(g_Config, bShowIDOnGameIcon), false, CfgFlag::DEFAULT),
ConfigSetting("GameGridScale", SETTING(g_Config, fGameGridScale), 1.0, CfgFlag::DEFAULT),
ConfigSetting("GridView1", SETTING(g_Config, bGridView1), true, CfgFlag::DEFAULT),
ConfigSetting("GridView2", SETTING(g_Config, bGridView2), true, CfgFlag::DEFAULT),
ConfigSetting("GridView3", SETTING(g_Config, bGridView3), false, CfgFlag::DEFAULT),
ConfigSetting("GridView4", SETTING(g_Config, bGridView4), false, CfgFlag::DEFAULT),
ConfigSetting("RightAnalogUp", SETTING(g_Config, iRightAnalogUp), 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDown", SETTING(g_Config, iRightAnalogDown), 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogLeft", SETTING(g_Config, iRightAnalogLeft), 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogRight", SETTING(g_Config, iRightAnalogRight), 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogPress", SETTING(g_Config, iRightAnalogPress), 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogCustom", SETTING(g_Config, bRightAnalogCustom), false, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDisableDiagonal", SETTING(g_Config, bRightAnalogDisableDiagonal), false, CfgFlag::PER_GAME),
ConfigSetting("SwipeUp", SETTING(g_Config, iSwipeUp), 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeDown", SETTING(g_Config, iSwipeDown), 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeLeft", SETTING(g_Config, iSwipeLeft), 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeRight", SETTING(g_Config, iSwipeRight), 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeSensitivity", SETTING(g_Config, fSwipeSensitivity), 1.0f, CfgFlag::PER_GAME),
ConfigSetting("SwipeSmoothing", SETTING(g_Config, fSwipeSmoothing), 0.3f, CfgFlag::PER_GAME),
ConfigSetting("DoubleTapGesture", SETTING(g_Config, iDoubleTapGesture), 0, CfgFlag::PER_GAME),
ConfigSetting("GestureControlEnabled", SETTING(g_Config, bGestureControlEnabled), false, CfgFlag::PER_GAME),
ConfigSetting("TouchGliding", SETTING(g_Config, bTouchGliding), false, CfgFlag::PER_GAME),
// "default" means let emulator decide, "" means disable.
ConfigSetting("ReportingHost", SETTING(g_Config, sReportHost), "default", CfgFlag::DEFAULT),
ConfigSetting("AutoSaveSymbolMap", SETTING(g_Config, bAutoSaveSymbolMap), false, CfgFlag::PER_GAME),
ConfigSetting("CompressSymbols", SETTING(g_Config, bCompressSymbols), true, CfgFlag::DEFAULT),
ConfigSetting("CacheFullIsoInRam", SETTING(g_Config, bCacheFullIsoInRam), false, CfgFlag::PER_GAME),
ConfigSetting("RemoteISOPort", SETTING(g_Config, iRemoteISOPort), 0, CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOServer", SETTING(g_Config, sLastRemoteISOServer), "", CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOPort", SETTING(g_Config, iLastRemoteISOPort), 0, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOManualConfig", SETTING(g_Config, bRemoteISOManual), false, CfgFlag::DEFAULT),
ConfigSetting("RemoteShareOnStartup", SETTING(g_Config, bRemoteShareOnStartup), false, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOSubdir", SETTING(g_Config, sRemoteISOSubdir), "/", CfgFlag::DEFAULT),
ConfigSetting("RemoteDebuggerOnStartup", SETTING(g_Config, bRemoteDebuggerOnStartup), false, CfgFlag::DEFAULT),
ConfigSetting("RemoteDebuggerLocal", SETTING(g_Config, bRemoteDebuggerLocal), false, CfgFlag::DEFAULT),
ConfigSetting("RemoteTab", SETTING(g_Config, bRemoteTab), false, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOSharedDir", SETTING(g_Config, sRemoteISOSharedDir), "", CfgFlag::DEFAULT),
ConfigSetting("RemoteISOShareType", SETTING(g_Config, iRemoteISOShareType), (int)RemoteISOShareType::RECENT, CfgFlag::DEFAULT),
ConfigSetting("AskForExitConfirmationAfterSeconds", SETTING(g_Config, iAskForExitConfirmationAfterSeconds), 60, CfgFlag::PER_GAME),
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
ConfigSetting("ScreenRotation", SETTING(g_Config, iScreenRotation), &DefaultScreenRotation, CfgFlag::DEFAULT),
#endif
ConfigSetting("BackgroundAnimation", SETTING(g_Config, iBackgroundAnimation), 1, CfgFlag::DEFAULT),
ConfigSetting("TransparentBackground", SETTING(g_Config, bTransparentBackground), true, CfgFlag::DEFAULT),
ConfigSetting("UITint", SETTING(g_Config, fUITint), 0.0, CfgFlag::DEFAULT),
ConfigSetting("UISaturation", SETTING(g_Config, fUISaturation), &DefaultUISaturation, CfgFlag::DEFAULT),
#if defined(USING_WIN_UI)
ConfigSetting("TopMost", SETTING(g_Config, bTopMost), false, CfgFlag::DEFAULT),
ConfigSetting("PauseOnLostFocus", SETTING(g_Config, bPauseOnLostFocus), false, CfgFlag::PER_GAME),
#endif
#if !defined(MOBILE_DEVICE)
ConfigSetting("WindowX", SETTING(g_Config, iWindowX), -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
ConfigSetting("WindowY", SETTING(g_Config, iWindowY), -1, CfgFlag::DEFAULT),
ConfigSetting("WindowWidth", SETTING(g_Config, iWindowWidth), 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
ConfigSetting("WindowHeight", SETTING(g_Config, iWindowHeight), 0, CfgFlag::DEFAULT),
ConfigSetting("ShrinkIfWindowSmall", SETTING(g_Config, bShrinkIfWindowSmall), false, CfgFlag::DEFAULT),
#endif
ConfigSetting("PauseWhenMinimized", SETTING(g_Config, bPauseWhenMinimized), false, CfgFlag::PER_GAME),
ConfigSetting("PauseExitsEmulator", SETTING(g_Config, bPauseExitsEmulator), false, CfgFlag::DONT_SAVE),
ConfigSetting("PauseMenuExitsEmulator", SETTING(g_Config, bPauseMenuExitsEmulator), false, CfgFlag::DONT_SAVE),
ConfigSetting("DumpFileTypes", SETTING(g_Config, iDumpFileTypes), 0, CfgFlag::PER_GAME),
ConfigSetting("FullscreenOnDoubleclick", SETTING(g_Config, bFullscreenOnDoubleclick), true, CfgFlag::DONT_SAVE),
ConfigSetting("ShowMenuBar", SETTING(g_Config, bShowMenuBar), true, CfgFlag::DEFAULT),
ConfigSetting("MemStickInserted", SETTING(g_Config, bMemStickInserted), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("LoadPlugins", SETTING(g_Config, bLoadPlugins), true, CfgFlag::PER_GAME),
ConfigSetting("NotificationPos", SETTING(g_Config, iNotificationPos), (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::DEFAULT),
ConfigSetting("IgnoreCompatSettings", SETTING(g_Config, sIgnoreCompatSettings), "", CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("RunBehindPauseMenu", SETTING(g_Config, bRunBehindPauseMenu), false, CfgFlag::DEFAULT),
ConfigSetting("ShowGPOLEDs", SETTING(g_Config, bShowGPOLEDs), false, CfgFlag::PER_GAME),
ConfigSetting("UIScaleFactor", SETTING(g_Config, iUIScaleFactor), &DefaultUIScaleFactor, CfgFlag::DEFAULT),
ConfigSetting("VulkanDisableImplicitLayers", SETTING(g_Config, bVulkanDisableImplicitLayers), false, CfgFlag::DEFAULT),
};
static bool DefaultSasThread() {
return cpu_info.num_cores > 1;
}
static const ConfigSetting achievementSettings[] = {
// Core settings
ConfigSetting("AchievementsEnable", SETTING(g_Config, bAchievementsEnable), false, CfgFlag::PER_GAME),
ConfigSetting("AchievementsEnableRAIntegration", SETTING(g_Config, bAchievementsEnableRAIntegration), false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsChallengeMode", SETTING(g_Config, bAchievementsHardcoreMode), true, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsEncoreMode", SETTING(g_Config, bAchievementsEncoreMode), false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnofficial", SETTING(g_Config, bAchievementsUnofficial), false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsLogBadMemReads", SETTING(g_Config, bAchievementsLogBadMemReads), false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsSaveStateInHardcoreMode", SETTING(g_Config, bAchievementsSaveStateInHardcoreMode), false, CfgFlag::DEFAULT),
// Achievements login info. Note that password is NOT stored, only a login token.
// And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded
// from the ini if manually entered (useful when testing various builds on Android).
ConfigSetting("AchievementsToken", SETTING(g_Config, sAchievementsToken), "", CfgFlag::DONT_SAVE),
ConfigSetting("AchievementsUserName", SETTING(g_Config, sAchievementsUserName), "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsHost", SETTING(g_Config, sAchievementsHost), "", CfgFlag::DEFAULT),
// Customizations
ConfigSetting("AchievementsSoundEffects", SETTING(g_Config, bAchievementsSoundEffects), true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnlockAudioFile", SETTING(g_Config, sAchievementsUnlockAudioFile), "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardSubmitAudioFile", SETTING(g_Config, sAchievementsLeaderboardSubmitAudioFile), "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardTrackerPos", SETTING(g_Config, iAchievementsLeaderboardTrackerPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", SETTING(g_Config, iAchievementsLeaderboardStartedOrFailedPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardSubmittedPos", SETTING(g_Config, iAchievementsLeaderboardSubmittedPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsProgressPos", SETTING(g_Config, iAchievementsProgressPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsChallengePos", SETTING(g_Config, iAchievementsChallengePos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnlockedPos", SETTING(g_Config, iAchievementsUnlockedPos), (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
};
static const ConfigSetting cpuSettings[] = {
ConfigSetting("CPUCore", SETTING(g_Config, iCpuCore), &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SeparateSASThread", SETTING(g_Config, bSeparateSASThread), &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("IOTimingMethod", SETTING(g_Config, iIOTimingMethod), IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FastMemoryAccess", SETTING(g_Config, bFastMemory), true, CfgFlag::PER_GAME),
ConfigSetting("FunctionReplacements", SETTING(g_Config, bFuncReplacements), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HideSlowWarnings", SETTING(g_Config, bHideSlowWarnings), false, CfgFlag::DEFAULT),
ConfigSetting("HideStateWarnings", SETTING(g_Config, bHideStateWarnings), false, CfgFlag::DEFAULT),
ConfigSetting("JitDisableFlags", SETTING(g_Config, uJitDisableFlags), (uint32_t)0, CfgFlag::PER_GAME),
ConfigSetting("CPUSpeed", SETTING(g_Config, iLockedCPUSpeed), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
};
static int DefaultInternalResolution() {
// Auto on Windows and Linux, 2x on large screens and iOS, 1x elsewhere.
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
return 0;
#elif PPSSPP_PLATFORM(IOS)
return 2;
#else
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
return 4;
}
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
int scale = longestDisplaySide >= 1000 ? 2 : 1;
INFO_LOG(Log::G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
return scale;
#endif
}
static int DefaultFastForwardMode() {
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
return (int)FastForwardMode::SKIP_FLIP;
#else
return (int)FastForwardMode::CONTINUOUS;
#endif
}
static int DefaultAndroidHwScale() {
#if PPSSPP_PLATFORM(ANDROID)
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
// doesn't really help very much and mostly causes problems. See #11151
return 0;
}
// Get the real resolution as passed in during startup, not dp_xres and stuff
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
if (xres <= 960) {
// Smaller than the PSP*2, let's go native.
return 0;
} else if (xres <= 480 * 3) { // 720p xres
// Small-ish screen, we should default to 2x
return 2 + 1;
} else {
// Large or very large screen. Default to 3x psp resolution.
return 3 + 1;
}
return 0;
#else
return 1;
#endif
}
// See issue 14439. Should possibly even block these devices from selecting VK.
const char * const vulkanDefaultBlacklist[] = {
"Sony:BRAVIA VH1",
};
static int DefaultGPUBackend() {
if (IsVREnabled()) {
return (int)GPUBackend::OPENGL;
}
#if PPSSPP_PLATFORM(WINDOWS)
// On Win10, there's a good chance Vulkan will work by default.
if (IsWin10OrHigher()) {
return (int)GPUBackend::VULKAN;
}
// On older Windows, to be safe, use Direct3D 11.
if (IsWin8OrHigher()) {
return (int)GPUBackend::DIRECT3D11;
}
#elif PPSSPP_PLATFORM(ANDROID)
// Check blacklist.
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
return (int)GPUBackend::OPENGL;
}
}
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
// unreliable to default to (with some exceptions, of course).
#if PPSSPP_ARCH(64BIT)
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
return (int)GPUBackend::VULKAN;
}
#else
// There are some newer devices that benefit from Vulkan as default, but are 32-bit. Example: Redmi 9A.
// Let's only allow the very newest generation though.
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
return (int)GPUBackend::VULKAN;
}
#endif
#elif PPSSPP_PLATFORM(MAC)
#if PPSSPP_ARCH(ARM64)
return (int)GPUBackend::VULKAN;
#else
// On Intel (generally older Macs) default to OpenGL.
return (int)GPUBackend::OPENGL;
#endif
#elif PPSSPP_PLATFORM(IOS_APP_STORE)
return (int)GPUBackend::VULKAN;
#endif
// TODO: On some additional Linux platforms, we should also default to Vulkan.
return (int)GPUBackend::OPENGL;
}
int Config::NextValidBackend() {
std::vector<std::string> split;
std::set<GPUBackend> failed;
SplitString(sFailedGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty() && str != "ALL") {
failed.insert(GPUBackendFromString(str));
}
}
// Count these as "failed" too so we don't pick them.
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty()) {
failed.insert(GPUBackendFromString(str));
}
}
if (failed.count((GPUBackend)iGPUBackend)) {
ERROR_LOG(Log::Loader, "Graphics backend failed for %d, trying another", iGPUBackend);
#if !PPSSPP_PLATFORM(UWP)
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
return (int)GPUBackend::VULKAN;
}
#endif
#if PPSSPP_PLATFORM(WINDOWS)
if (!failed.count(GPUBackend::DIRECT3D11) && IsWin7OrHigher()) {
return (int)GPUBackend::DIRECT3D11;
}
#endif
#if PPSSPP_API(ANY_GL)
if (!failed.count(GPUBackend::OPENGL)) {
return (int)GPUBackend::OPENGL;
}
#endif
// They've all failed. Let them try the default - or on Android, OpenGL.
if (sFailedGPUBackends.find(",ALL") == std::string::npos) {
sFailedGPUBackends += ",ALL";
}
ERROR_LOG(Log::Loader, "All graphics backends failed");
#if PPSSPP_PLATFORM(ANDROID)
return (int)GPUBackend::OPENGL;
#else
return DefaultGPUBackend();
#endif
}
return iGPUBackend;
}
bool Config::IsBackendEnabled(GPUBackend backend) {
std::vector<std::string> split;
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (str.empty())
continue;
auto match = GPUBackendFromString(str);
if (match == backend)
return false;
}
#if PPSSPP_PLATFORM(UWP)
if (backend != GPUBackend::DIRECT3D11)
return false;
#elif PPSSPP_PLATFORM(SWITCH)
if (backend != GPUBackend::OPENGL)
return false;
#elif PPSSPP_PLATFORM(WINDOWS)
if (backend == GPUBackend::DIRECT3D11 && !IsVistaOrHigher())
return false;
#else
if (backend == GPUBackend::DIRECT3D11)
return false;
#endif
#if !PPSSPP_API(ANY_GL)
if (backend == GPUBackend::OPENGL)
return false;
#endif
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
return false;
return true;
}
template <typename T, std::string (*FTo)(T), T (*FFrom)(std::string_view)>
struct ConfigTranslator {
static std::string To(int v) {
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
}
static int From(const std::string &v) {
int result;
if (TryParse(v, &result)) {
return result;
}
return (int)FFrom(v);
}
};
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
static std::string DefaultInfrastructureUsername() {
// If the user has already picked a Nickname that satisfies the rules and is not "PPSSPP",
// let's use that.
// NOTE: This type of dependency means that network settings must be AFTER system settings in sections[].
if (g_Config.sNickName != "PPSSPP" &&
!g_Config.sNickName.empty() &&
g_Config.sNickName == SanitizeString(g_Config.sNickName, StringRestriction::AlphaNumDashUnderscore, 3, 16)) {
return g_Config.sNickName;
}
// Otherwise let's leave it empty, which will result in login failure and a warning.
return std::string();
}
bool DisplayLayoutConfig::InternalRotationIsPortrait() const {
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !g_Config.bSkipBufferEffects;
}
bool DisplayLayoutConfig::ResetToDefault(std::string_view blockName) {
static const DisplayLayoutConfig defaultLayout = DisplayLayoutConfig();
*this = defaultLayout;
if (endsWith(blockName, ".Portrait")) {
// TODO: On mobile, where the aspect is fixed, we should use the screen size to compute this properly,
// so the screen almost touches the top edge.
fDisplayOffsetY = 0.25f;
bImmersiveMode = false;
}
return true;
}
// These were previously part of Graphics.
// It's instantiated into g_Config.displayLayoutLandscape and g_Config.displayLayoutPortrait.
// Defaults are set directly on the struct declaration (and adjusted per instance in ResetToDefault above).
static const ConfigSetting displayLayoutSettings[] = {
ConfigSetting("BufferFiltering", SETTING(g_Config.displayLayoutLandscape, iDisplayFilter), CfgFlag::PER_GAME),
ConfigSetting("DisplayStretch", SETTING(g_Config.displayLayoutLandscape, bDisplayStretch), CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetX", SETTING(g_Config.displayLayoutLandscape, fDisplayOffsetX), CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetY", SETTING(g_Config.displayLayoutLandscape, fDisplayOffsetY), CfgFlag::PER_GAME),
ConfigSetting("DisplayScale", SETTING(g_Config.displayLayoutLandscape, fDisplayScale), CfgFlag::PER_GAME),
ConfigSetting("DisplayIntegerScale", SETTING(g_Config.displayLayoutLandscape, bDisplayIntegerScale), CfgFlag::PER_GAME),
ConfigSetting("DisplayAspectRatio", SETTING(g_Config.displayLayoutLandscape, fDisplayAspectRatio), CfgFlag::PER_GAME),
ConfigSetting("IgnoreScreenInsets", SETTING(g_Config.displayLayoutLandscape, bIgnoreScreenInsets), CfgFlag::PER_GAME),
ConfigSetting("InternalScreenRotation", SETTING(g_Config.displayLayoutLandscape, iInternalScreenRotation), CfgFlag::PER_GAME),
ConfigSetting("EnableCardboardVR", SETTING(g_Config.displayLayoutLandscape, bEnableCardboardVR), CfgFlag::PER_GAME),
ConfigSetting("CardboardScreenSize", SETTING(g_Config.displayLayoutLandscape, iCardboardScreenSize), CfgFlag::PER_GAME),
ConfigSetting("CardboardXShift", SETTING(g_Config.displayLayoutLandscape, iCardboardXShift), CfgFlag::PER_GAME),
ConfigSetting("CardboardYShift", SETTING(g_Config.displayLayoutLandscape, iCardboardYShift), CfgFlag::PER_GAME),
ConfigSetting("ImmersiveMode", SETTING(g_Config.displayLayoutLandscape, bImmersiveMode), CfgFlag::PER_GAME),
};
static const ConfigSetting graphicsSettings[] = {
ConfigSetting("iShowStatusFlags", SETTING(g_Config, iShowStatusFlags), 0, CfgFlag::PER_GAME),
ConfigSetting("GraphicsBackend", SETTING(g_Config, iGPUBackend), &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
#if PPSSPP_PLATFORM(ANDROID) && PPSSPP_ARCH(ARM64)
ConfigSetting("CustomDriver", SETTING(g_Config, sCustomDriver), "", CfgFlag::DEFAULT),
#endif
ConfigSetting("DisabledGraphicsBackends", SETTING(g_Config, sDisabledGPUBackends), "", CfgFlag::DEFAULT),
ConfigSetting("VulkanDevice", SETTING(g_Config, sVulkanDevice), "", CfgFlag::DEFAULT),
#ifdef _WIN32
ConfigSetting("D3D11Device", SETTING(g_Config, sD3D11Device), "", CfgFlag::DEFAULT),
#endif
ConfigSetting("CameraDevice", SETTING(g_Config, sCameraDevice), "", CfgFlag::DEFAULT),
ConfigSetting("CameraMirrorHorizontal", SETTING(g_Config, bCameraMirrorHorizontal), false, CfgFlag::DEFAULT),
ConfigSetting("AndroidFramerateMode", SETTING(g_Config, iDisplayFramerateMode), 1, CfgFlag::DEFAULT),
ConfigSetting("VendorBugChecksEnabled", SETTING(g_Config, bVendorBugChecksEnabled), true, CfgFlag::DONT_SAVE),
ConfigSetting("UseGeometryShader", SETTING(g_Config, bUseGeometryShader), false, CfgFlag::PER_GAME),
ConfigSetting("SkipBufferEffects", SETTING(g_Config, bSkipBufferEffects), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("DisableRangeCulling", SETTING(g_Config, bDisableRangeCulling), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareRendererJit", SETTING(g_Config, bSoftwareRenderingJit), true, CfgFlag::PER_GAME),
ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareSkinning", SETTING(g_Config, bSoftwareSkinning), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("Smart2DTexFiltering", SETTING(g_Config, bSmart2DTexFiltering), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("InternalResolution", SETTING(g_Config, iInternalResolution), &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AndroidHwScale", SETTING(g_Config, iAndroidHwScale), &DefaultAndroidHwScale, CfgFlag::DEFAULT),
ConfigSetting("HighQualityDepth", SETTING(g_Config, bHighQualityDepth), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FrameSkip", SETTING(g_Config, iFrameSkip), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("StereoRendering", SETTING(g_Config, bStereoRendering), false, CfgFlag::PER_GAME),
ConfigSetting("StereoToMonoShader", SETTING(g_Config, sStereoToMonoShader), "RedBlue", CfgFlag::PER_GAME),
ConfigSetting("FrameRate", SETTING(g_Config, iFpsLimit1), 0, CfgFlag::PER_GAME),
ConfigSetting("FrameRate2", SETTING(g_Config, iFpsLimit2), -1, CfgFlag::PER_GAME),
ConfigSetting("AnalogFrameRate", SETTING(g_Config, iAnalogFpsLimit), 240, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI)
ConfigSetting("RestartRequired", SETTING(g_Config, bRestartRequired), false, CfgFlag::DONT_SAVE),
#endif
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", SETTING(g_Config, iAnisotropyLevel), 4, CfgFlag::PER_GAME),
ConfigSetting("MultiSampleLevel", SETTING(g_Config, iMultiSampleLevel), 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("TextureBackoffCache", SETTING(g_Config, bTextureBackoffCache), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VertexDecJit", SETTING(g_Config, bVertexDecoderJit), &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
#ifndef MOBILE_DEVICE
ConfigSetting("FullScreen", SETTING(g_Config, bFullScreen), false, CfgFlag::DEFAULT),
ConfigSetting("FullScreenMulti", SETTING(g_Config, bFullScreenMulti), false, CfgFlag::DEFAULT),
#endif
#if PPSSPP_PLATFORM(IOS)
ConfigSetting("AppSwitchMode", SETTING(g_Config, iAppSwitchMode), (int)AppSwitchMode::DOUBLE_SWIPE_INDICATOR, CfgFlag::DEFAULT),
#endif
ConfigSetting("DisplayCropTo16x9", SETTING(g_Config, bDisplayCropTo16x9), true, CfgFlag::PER_GAME),
ConfigSetting("SustainedPerformanceMode", SETTING(g_Config, bSustainedPerformanceMode), false, CfgFlag::PER_GAME),
ConfigSetting("ReplaceTextures", SETTING(g_Config, bReplaceTextures), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SaveNewTextures", SETTING(g_Config, bSaveNewTextures), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("IgnoreTextureFilenames", SETTING(g_Config, bIgnoreTextureFilenames), false, CfgFlag::PER_GAME),
ConfigSetting("ReplacementTextureLoadSpeed", SETTING(g_Config, iReplacementTextureLoadSpeed), 0, CfgFlag::PER_GAME),
ConfigSetting("TexScalingLevel", SETTING(g_Config, iTexScalingLevel), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexScalingType", SETTING(g_Config, iTexScalingType), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexDeposterize", SETTING(g_Config, bTexDeposterize), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexHardwareScaling", SETTING(g_Config, bTexHardwareScaling), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VerticalSync", SETTING(g_Config, bVSync), true, CfgFlag::PER_GAME),
ConfigSetting("LowLatencyPresent", SETTING(g_Config, bLowLatencyPresent), true, CfgFlag::PER_GAME),
ConfigSetting("BloomHack", SETTING(g_Config, iBloomHack), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
// Not really a graphics setting...
ConfigSetting("SplineBezierQuality", SETTING(g_Config, iSplineBezierQuality), 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HardwareTessellation", SETTING(g_Config, bHardwareTessellation), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureShader", SETTING(g_Config, sTextureShaderName), "Off", CfgFlag::PER_GAME),
ConfigSetting("ShaderChainRequires60FPS", SETTING(g_Config, bShaderChainRequires60FPS), false, CfgFlag::PER_GAME),
ConfigSetting("SkipGPUReadbackMode", SETTING(g_Config, iSkipGPUReadbackMode), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("GfxDebugOutput", SETTING(g_Config, bGfxDebugOutput), false, CfgFlag::DONT_SAVE),
ConfigSetting("LogFrameDrops", SETTING(g_Config, bLogFrameDrops), false, CfgFlag::DEFAULT),
ConfigSetting("InflightFrames", SETTING(g_Config, iInflightFrames), 3, CfgFlag::DEFAULT),
ConfigSetting("RenderDuplicateFrames", SETTING(g_Config, bRenderDuplicateFrames), false, CfgFlag::PER_GAME),
ConfigSetting("MultiThreading", SETTING(g_Config, bRenderMultiThreading), true, CfgFlag::DEFAULT),
ConfigSetting("ShaderCache", SETTING(g_Config, bShaderCache), true, CfgFlag::DEFAULT),
ConfigSetting("GpuLogProfiler", SETTING(g_Config, bGpuLogProfiler), false, CfgFlag::DEFAULT),
ConfigSetting("UberShaderVertex", SETTING(g_Config, bUberShaderVertex), true, CfgFlag::DEFAULT),
ConfigSetting("UberShaderFragment", SETTING(g_Config, bUberShaderFragment), true, CfgFlag::DEFAULT),
ConfigSetting("DisplayRefreshRate", SETTING(g_Config, iDisplayRefreshRate), g_Config.iDisplayRefreshRate, CfgFlag::PER_GAME),
};
static int LegacyVolumeToNewVolume(int legacy, int max) {
float multiplier = Volume10ToMultiplier(legacy);
return std::clamp(MultiplierToVolume100(multiplier), 0, max);
}
static int DefaultGameVolume() {
return LegacyVolumeToNewVolume(g_Config.iLegacyGameVolume, 100);
}
static int DefaultReverbVolume() {
return LegacyVolumeToNewVolume(g_Config.iLegacyReverbVolume, 200);
}
static int DefaultAchievementVolume() {
// NOTE: The old achievemnt volume was a straight percentage so it doesn't convert
// the same as the others.
return MultiplierToVolume100((float)g_Config.iLegacyAchievementVolume / 10.0f);
}
static int DefaultGamePreviewVolume() {
// This was previously controlled by the UI volume, so transfer the default value over.
return g_Config.iUIVolume;
}
static const ConfigSetting soundSettings[] = {
ConfigSetting("Enable", SETTING(g_Config, bEnableSound), true, CfgFlag::PER_GAME),
ConfigSetting("ExtraAudioBuffering", SETTING(g_Config, bExtraAudioBuffering), false, CfgFlag::DEFAULT),
ConfigSetting("AudioBufferSize", SETTING(g_Config, iSDLAudioBufferSize), 256, CfgFlag::DEFAULT),
ConfigSetting("FillAudioGaps", SETTING(g_Config, bFillAudioGaps), true, CfgFlag::DEFAULT),
ConfigSetting("AudioSyncMode", SETTING(g_Config, iAudioPlaybackMode), (int)AudioSyncMode::CLASSIC_PITCH, CfgFlag::DEFAULT),
// Legacy volume settings, these get auto upgraded through default handlers on the new settings. NOTE: Must be before the new ones in the order here.
// The default settings here are still relevant, they will get propagated into the new ones.
ConfigSetting("GlobalVolume", SETTING(g_Config, iLegacyGameVolume), VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
ConfigSetting("ReverbVolume", SETTING(g_Config, iLegacyReverbVolume), VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
ConfigSetting("AchievementSoundVolume", SETTING(g_Config, iLegacyAchievementVolume), 6, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
// Current volume settings.
ConfigSetting("GameVolume", SETTING(g_Config, iGameVolume), &DefaultGameVolume, CfgFlag::PER_GAME),
ConfigSetting("ReverbRelativeVolume", SETTING(g_Config, iReverbVolume), &DefaultReverbVolume, CfgFlag::PER_GAME),
ConfigSetting("AltSpeedRelativeVolume", SETTING(g_Config, iAltSpeedVolume), VOLUMEHI_FULL, CfgFlag::PER_GAME),
ConfigSetting("AchievementVolume", SETTING(g_Config, iAchievementVolume), &DefaultAchievementVolume, CfgFlag::PER_GAME),
ConfigSetting("UIVolume", SETTING(g_Config, iUIVolume), 75, CfgFlag::DEFAULT),
ConfigSetting("GamePreviewVolume", SETTING(g_Config, iGamePreviewVolume), &DefaultGamePreviewVolume, CfgFlag::DEFAULT),
ConfigSetting("AudioDevice", SETTING(g_Config, sAudioDevice), "", CfgFlag::DEFAULT),
ConfigSetting("AutoAudioDevice", SETTING(g_Config, bAutoAudioDevice), true, CfgFlag::DEFAULT),
ConfigSetting("AudioMixWithOthers", SETTING(g_Config, bAudioMixWithOthers), true, CfgFlag::DEFAULT),
ConfigSetting("AudioRespectSilentMode", SETTING(g_Config, bAudioRespectSilentMode), false, CfgFlag::DEFAULT),
ConfigSetting("UseOldAtrac", SETTING(g_Config, bUseOldAtrac), false, CfgFlag::DEFAULT),
};
static bool DefaultShowTouchControls() {
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
case DEVICE_TYPE_MOBILE:
return !KeyMap::HasBuiltinController(System_GetProperty(SYSPROP_NAME));
default:
return false;
}
}
static bool DefaultShowPauseButton() {
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
case DEVICE_TYPE_MOBILE:
case DEVICE_TYPE_DESKTOP:
return true;
case DEVICE_TYPE_VR:
case DEVICE_TYPE_TV:
return false;
default:
return false;
}
}
static const float defaultControlScale = 1.15f;
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
void TouchControlConfig::ResetLayout() {
// reset puts the settings in a state so they'll then get properly reinitialized in InitPadLayout.
// Intentionally don't modify 'show' here, this is only done in ResetToDefault.
auto reset = [](ConfigTouchPos *pos) {
pos->x = defaultTouchPosShow.x;
pos->y = defaultTouchPosShow.y;
pos->scale = defaultTouchPosShow.scale;
};
reset(&touchActionButtonCenter);
fActionButtonSpacing = 1.0f;
reset(&touchDpad);
fDpadSpacing = 1.0f;
reset(&touchStartKey);
reset(&touchSelectKey);
reset(&touchFastForwardKey);
reset(&touchLKey);
reset(&touchRKey);
reset(&touchAnalogStick);
reset(&touchRightAnalogStick);
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
reset(&touchCustom[i]);
}
fLeftStickHeadScale = 1.0f;
fRightStickHeadScale = 1.0f;
}
bool TouchControlConfig::ResetToDefault(std::string_view blockName) {
static const TouchControlConfig defaults = TouchControlConfig();
*this = defaults;
return true;
}
static const ConfigSetting touchControlSettings[] = {
ConfigSetting("ShowTouchCross", SETTING(g_Config.touchControlsLandscape, bShowTouchCross), true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCircle", SETTING(g_Config.touchControlsLandscape, bShowTouchCircle), true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchSquare", SETTING(g_Config.touchControlsLandscape, bShowTouchSquare), true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchTriangle", SETTING(g_Config.touchControlsLandscape, bShowTouchTriangle), true, CfgFlag::PER_GAME),
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 0), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 1), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 2), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 3), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 4), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 5), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 6), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 7), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 8), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 9), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 10), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 11), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 12), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 13), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 14), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 15), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 16), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 17), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 18), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", SETTING_IDX(g_Config.touchControlsLandscape, touchCustom, 19), defaultTouchPosHide, CfgFlag::PER_GAME),
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
ConfigSetting("ActionButtonSpacing2", SETTING(g_Config.touchControlsLandscape, fActionButtonSpacing), 1.0f, CfgFlag::PER_GAME),
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, SETTING(g_Config.touchControlsLandscape, touchActionButtonCenter), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", SETTING(g_Config.touchControlsLandscape, touchDpad), defaultTouchPosShow, CfgFlag::PER_GAME),
// Note: these will be overwritten if DPadRadius is set.
ConfigSetting("DPadSpacing", SETTING(g_Config.touchControlsLandscape, fDpadSpacing), 1.0f, CfgFlag::PER_GAME),
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", SETTING(g_Config.touchControlsLandscape, touchStartKey), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", SETTING(g_Config.touchControlsLandscape, touchSelectKey), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", SETTING(g_Config.touchControlsLandscape, touchFastForwardKey), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", SETTING(g_Config.touchControlsLandscape, touchLKey), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", SETTING(g_Config.touchControlsLandscape, touchRKey), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", SETTING(g_Config.touchControlsLandscape, touchAnalogStick), defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", SETTING(g_Config.touchControlsLandscape, touchRightAnalogStick), defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("LeftStickHeadScale", SETTING(g_Config.touchControlsLandscape, fLeftStickHeadScale), CfgFlag::PER_GAME),
ConfigSetting("RightStickHeadScale", SETTING(g_Config.touchControlsLandscape, fRightStickHeadScale), CfgFlag::PER_GAME),
ConfigSetting("HideStickBackground", SETTING(g_Config.touchControlsLandscape, bHideStickBackground), CfgFlag::PER_GAME),
};
static const ConfigSetting controlSettings[] = {
ConfigSetting("HapticFeedback", SETTING(g_Config, bHapticFeedback), false, CfgFlag::PER_GAME),
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
// sense to default this to on.
ConfigSetting("ShowTouchPause", SETTING(g_Config, bShowTouchPause), &DefaultShowPauseButton, CfgFlag::DEFAULT),
#if defined(USING_WIN_UI)
ConfigSetting("IgnoreWindowsKey", SETTING(g_Config, bIgnoreWindowsKey), false, CfgFlag::PER_GAME),
#endif
ConfigSetting("ShowTouchControls", SETTING(g_Config, bShowTouchControls), &DefaultShowTouchControls, CfgFlag::PER_GAME),
// ConfigSetting("KeyMapping", SETTING(g_Config, iMappingMap), 0),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", SETTING_IDX(g_Config, CustomButton, 0), {0, 0, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", SETTING_IDX(g_Config, CustomButton, 1), {0, 1, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", SETTING_IDX(g_Config, CustomButton, 2), {0, 2, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", SETTING_IDX(g_Config, CustomButton, 3), {0, 3, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", SETTING_IDX(g_Config, CustomButton, 4), {0, 4, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", SETTING_IDX(g_Config, CustomButton, 5), {0, 0, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", SETTING_IDX(g_Config, CustomButton, 6), {0, 1, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", SETTING_IDX(g_Config, CustomButton, 7), {0, 2, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", SETTING_IDX(g_Config, CustomButton, 8), {0, 3, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", SETTING_IDX(g_Config, CustomButton, 9), {0, 4, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", SETTING_IDX(g_Config, CustomButton, 10), {0, 0, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", SETTING_IDX(g_Config, CustomButton, 11), {0, 1, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", SETTING_IDX(g_Config, CustomButton, 12), {0, 2, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", SETTING_IDX(g_Config, CustomButton, 13), {0, 3, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", SETTING_IDX(g_Config, CustomButton, 14), {0, 4, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", SETTING_IDX(g_Config, CustomButton, 15), {0, 0, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", SETTING_IDX(g_Config, CustomButton, 16), {0, 1, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", SETTING_IDX(g_Config, CustomButton, 17), {0, 2, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", SETTING_IDX(g_Config, CustomButton, 18), {0, 3, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", SETTING_IDX(g_Config, CustomButton, 19), {0, 4, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("TiltBaseAngleY", SETTING(g_Config, fTiltBaseAngleY), 0.9f, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertX", SETTING(g_Config, bInvertTiltX), false, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertY", SETTING(g_Config, bInvertTiltY), false, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityX", SETTING(g_Config, iTiltSensitivityX), 60, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityY", SETTING(g_Config, iTiltSensitivityY), 60, CfgFlag::PER_GAME),
ConfigSetting("TiltAnalogDeadzoneRadius", SETTING(g_Config, fTiltAnalogDeadzoneRadius), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltInverseDeadzone", SETTING(g_Config, fTiltInverseDeadzone), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltCircularDeadzone", SETTING(g_Config, bTiltCircularDeadzone), true, CfgFlag::PER_GAME),
ConfigSetting("TiltInputType", SETTING(g_Config, iTiltInputType), 0, CfgFlag::PER_GAME),
ConfigSetting("DisableDpadDiagonals", SETTING(g_Config, bDisableDpadDiagonals), false, CfgFlag::PER_GAME),
ConfigSetting("GamepadOnlyFocused", SETTING(g_Config, bGamepadOnlyFocused), false, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonStyle", SETTING(g_Config, iTouchButtonStyle), 1, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonOpacity", SETTING(g_Config, iTouchButtonOpacity), 65, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonHideSeconds", SETTING(g_Config, iTouchButtonHideSeconds), 20, CfgFlag::PER_GAME),
ConfigSetting("AutoCenterTouchAnalog", SETTING(g_Config, bAutoCenterTouchAnalog), false, CfgFlag::PER_GAME),
ConfigSetting("StickyTouchDPad", SETTING(g_Config, bStickyTouchDPad), false, CfgFlag::PER_GAME),
// Snap touch control position
ConfigSetting("TouchSnapToGrid", SETTING(g_Config, bTouchSnapToGrid), false, CfgFlag::PER_GAME),
ConfigSetting("TouchSnapGridSize", SETTING(g_Config, iTouchSnapGridSize), 64, CfgFlag::PER_GAME),
ConfigSetting("AnalogDeadzone", SETTING(g_Config, fAnalogDeadzone), 0.15f, CfgFlag::PER_GAME),
ConfigSetting("AnalogInverseDeadzone", SETTING(g_Config, fAnalogInverseDeadzone), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogSensitivity", SETTING(g_Config, fAnalogSensitivity), 1.1f, CfgFlag::PER_GAME),
ConfigSetting("AnalogIsCircular", SETTING(g_Config, bAnalogIsCircular), false, CfgFlag::PER_GAME),
ConfigSetting("AnalogAutoRotSpeed", SETTING(g_Config, fAnalogAutoRotSpeed), 8.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogLimiterDeadzone", SETTING(g_Config, fAnalogLimiterDeadzone), 0.6f, CfgFlag::DEFAULT),
ConfigSetting("AnalogTriggerThreshold", SETTING(g_Config, fAnalogTriggerThreshold), 0.75f, CfgFlag::DEFAULT),
ConfigSetting("AllowMappingCombos", SETTING(g_Config, bAllowMappingCombos), false, CfgFlag::DEFAULT),
ConfigSetting("StrictComboOrder", SETTING(g_Config, bStrictComboOrder), false, CfgFlag::DEFAULT),
ConfigSetting("UseMouse", SETTING(g_Config, bMouseControl), false, CfgFlag::PER_GAME),
ConfigSetting("ConfineMap", SETTING(g_Config, bMouseConfine), false, CfgFlag::PER_GAME),
ConfigSetting("MouseSensitivity", SETTING(g_Config, fMouseSensitivity), 0.1f, CfgFlag::PER_GAME),
ConfigSetting("MouseSmoothing", SETTING(g_Config, fMouseSmoothing), 0.9f, CfgFlag::PER_GAME),
ConfigSetting("MouseWheelUpDelayMs", SETTING(g_Config, iMouseWheelUpDelayMs), 80, CfgFlag::PER_GAME),
ConfigSetting("SystemControls", SETTING(g_Config, bSystemControls), true, CfgFlag::DEFAULT),
ConfigSetting("RapidFileInterval", SETTING(g_Config, iRapidFireInterval), 5, CfgFlag::DEFAULT),
ConfigSetting("AnalogGesture", SETTING(g_Config, bAnalogGesture), false, CfgFlag::PER_GAME),
ConfigSetting("AnalogGestureSensibility", SETTING(g_Config, fAnalogGestureSensibility), 1.0f, CfgFlag::PER_GAME),
};
static const ConfigSetting networkSettings[] = {
ConfigSetting("EnableWlan", SETTING(g_Config, bEnableWlan), false, CfgFlag::PER_GAME),
ConfigSetting("EnableAdhocServer", SETTING(g_Config, bEnableAdhocServer), false, CfgFlag::PER_GAME),
ConfigSetting("proAdhocServer", SETTING(g_Config, proAdhocServer), "socom.cc", CfgFlag::PER_GAME),
ConfigSetting("proAdhocServerList", SETTING(g_Config, proAdhocServerList), &defaultProAdhocServerList, CfgFlag::DEFAULT),
ConfigSetting("PortOffset", SETTING(g_Config, iPortOffset), 10000, CfgFlag::PER_GAME),
ConfigSetting("PrimaryDNSServer", SETTING(g_Config, sInfrastructureDNSServer), "67.222.156.250", CfgFlag::PER_GAME),
ConfigSetting("MinTimeout", SETTING(g_Config, iMinTimeout), 0, CfgFlag::PER_GAME),
ConfigSetting("ForcedFirstConnect", SETTING(g_Config, bForcedFirstConnect), false, CfgFlag::PER_GAME),
ConfigSetting("EnableUPnP", SETTING(g_Config, bEnableUPnP), false, CfgFlag::PER_GAME),
ConfigSetting("UPnPUseOriginalPort", SETTING(g_Config, bUPnPUseOriginalPort), false, CfgFlag::PER_GAME),
ConfigSetting("InfrastructureUsername", SETTING(g_Config, sInfrastructureUsername), &DefaultInfrastructureUsername, CfgFlag::PER_GAME),
ConfigSetting("InfrastructureAutoDNS", SETTING(g_Config, bInfrastructureAutoDNS), true, CfgFlag::PER_GAME),
ConfigSetting("AllowSavestateWhileConnected", SETTING(g_Config, bAllowSavestateWhileConnected), false, CfgFlag::DONT_SAVE),
ConfigSetting("AllowSpeedControlWhileConnected", SETTING(g_Config, bAllowSpeedControlWhileConnected), false, CfgFlag::PER_GAME),
ConfigSetting("DontDownloadInfraJson", SETTING(g_Config, bDontDownloadInfraJson), false, CfgFlag::DONT_SAVE),
ConfigSetting("EnableNetworkChat", SETTING(g_Config, bEnableNetworkChat), false, CfgFlag::PER_GAME),
ConfigSetting("ChatButtonPosition", SETTING(g_Config, iChatButtonPosition), (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("ChatScreenPosition", SETTING(g_Config, iChatScreenPosition), (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("EnableQuickChat", SETTING(g_Config, bEnableQuickChat), true, CfgFlag::PER_GAME),
ConfigSetting("QuickChat1", SETTING(g_Config, sQuickChat0), "Quick Chat 1", CfgFlag::PER_GAME),
ConfigSetting("QuickChat2", SETTING(g_Config, sQuickChat1), "Quick Chat 2", CfgFlag::PER_GAME),
ConfigSetting("QuickChat3", SETTING(g_Config, sQuickChat2), "Quick Chat 3", CfgFlag::PER_GAME),
ConfigSetting("QuickChat4", SETTING(g_Config, sQuickChat3), "Quick Chat 4", CfgFlag::PER_GAME),
ConfigSetting("QuickChat5", SETTING(g_Config, sQuickChat4), "Quick Chat 5", CfgFlag::PER_GAME),
};
static const ConfigSetting systemParamSettings[] = {
ConfigSetting("PSPModel", SETTING(g_Config, iPSPModel), PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("PSPFirmwareVersion", SETTING(g_Config, iFirmwareVersion), PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("NickName", SETTING(g_Config, sNickName), "PPSSPP", CfgFlag::PER_GAME),
ConfigSetting("MacAddress", SETTING(g_Config, sMACAddress), "", CfgFlag::PER_GAME),
ConfigSetting("GameLanguage", SETTING(g_Config, iLanguage), -1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("ParamTimeFormat", SETTING(g_Config, iTimeFormat), PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
ConfigSetting("ParamDateFormat", SETTING(g_Config, iDateFormat), PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
ConfigSetting("TimeZone", SETTING(g_Config, iTimeZone), 0, CfgFlag::PER_GAME),
ConfigSetting("DayLightSavings", SETTING(g_Config, bDayLightSavings), (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
ConfigSetting("ButtonPreference", SETTING(g_Config, iButtonPreference), PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("LockParentalLevel", SETTING(g_Config, iLockParentalLevel), 0, CfgFlag::PER_GAME),
ConfigSetting("WlanAdhocChannel", SETTING(g_Config, iWlanAdhocChannel), PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH)
ConfigSetting("BypassOSKWithKeyboard", SETTING(g_Config, bBypassOSKWithKeyboard), false, CfgFlag::PER_GAME),
#endif
ConfigSetting("WlanPowerSave", SETTING(g_Config, bWlanPowerSave), (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
ConfigSetting("EncryptSave", SETTING(g_Config, bEncryptSave), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("MemStickSize", SETTING(g_Config, iMemStickSizeGB), 16, CfgFlag::DEFAULT),
};
static const ConfigSetting debuggerSettings[] = {
ConfigSetting("DisasmWindowX", SETTING(g_Config, iDisasmWindowX), -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowY", SETTING(g_Config, iDisasmWindowY), -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowW", SETTING(g_Config, iDisasmWindowW), -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowH", SETTING(g_Config, iDisasmWindowH), -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowX", SETTING(g_Config, iGEWindowX), -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowY", SETTING(g_Config, iGEWindowY), -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowW", SETTING(g_Config, iGEWindowW), -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowH", SETTING(g_Config, iGEWindowH), -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBL", SETTING(g_Config, uGETabsLeft), (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBR", SETTING(g_Config, uGETabsRight), (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsTR", SETTING(g_Config, uGETabsTopRight), (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowX", SETTING(g_Config, iConsoleWindowX), -1, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowY", SETTING(g_Config, iConsoleWindowY), -1, CfgFlag::DEFAULT),
ConfigSetting("FontWidth", SETTING(g_Config, iFontWidth), 8, CfgFlag::DEFAULT),
ConfigSetting("FontHeight", SETTING(g_Config, iFontHeight), 12, CfgFlag::DEFAULT),
ConfigSetting("DisplayStatusBar", SETTING(g_Config, bDisplayStatusBar), true, CfgFlag::DEFAULT),
ConfigSetting("ShowBottomTabTitles",SETTING(g_Config, bShowBottomTabTitles), true, CfgFlag::DEFAULT),
ConfigSetting("ShowDeveloperMenu", SETTING(g_Config, bShowDeveloperMenu), false, CfgFlag::DEFAULT),
ConfigSetting("SkipDeadbeefFilling", SETTING(g_Config, bSkipDeadbeefFilling), false, CfgFlag::DEFAULT),
ConfigSetting("FuncHashMap", SETTING(g_Config, bFuncHashMap), false, CfgFlag::DEFAULT),
ConfigSetting("SkipFuncHashMap", SETTING(g_Config, sSkipFuncHashMap), "", CfgFlag::DEFAULT),
ConfigSetting("MemInfoDetailed", SETTING(g_Config, bDebugMemInfoDetailed), false, CfgFlag::DEFAULT),
};
static const ConfigSetting jitSettings[] = {
ConfigSetting("DiscardRegsOnJRRA", SETTING(g_Config, bDiscardRegsOnJRRA), false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
};
static const ConfigSetting themeSettings[] = {
ConfigSetting("ThemeName", SETTING(g_Config, sThemeName), "Default", CfgFlag::DEFAULT),
};
static const ConfigSetting vrSettings[] = {
ConfigSetting("VREnable", SETTING(g_Config, bEnableVR), true, CfgFlag::PER_GAME),
ConfigSetting("VREnable6DoF", SETTING(g_Config, bEnable6DoF), false, CfgFlag::PER_GAME),
ConfigSetting("VREnableStereo", SETTING(g_Config, bEnableStereo), false, CfgFlag::PER_GAME),
ConfigSetting("VRForce72Hz", SETTING(g_Config, bForce72Hz), true, CfgFlag::PER_GAME),
ConfigSetting("VRForce", SETTING(g_Config, bForceVR), false, CfgFlag::DEFAULT),
ConfigSetting("VRImmersiveMode", SETTING(g_Config, bEnableImmersiveVR), true, CfgFlag::PER_GAME),
ConfigSetting("VRManualForceVR", SETTING(g_Config, bManualForceVR), false, CfgFlag::PER_GAME),
ConfigSetting("VRPassthrough", SETTING(g_Config, bPassthrough), false, CfgFlag::PER_GAME),
ConfigSetting("VRRescaleHUD", SETTING(g_Config, bRescaleHUD), true, CfgFlag::PER_GAME),
ConfigSetting("VRCameraDistance", SETTING(g_Config, fCameraDistance), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraHeight", SETTING(g_Config, fCameraHeight), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraSide", SETTING(g_Config, fCameraSide), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraPitch", SETTING(g_Config, fCameraPitch), 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCanvasDistance", SETTING(g_Config, fCanvasDistance), 12.0f, CfgFlag::DEFAULT),
ConfigSetting("VRCanvas3DDistance", SETTING(g_Config, fCanvas3DDistance), 3.0f, CfgFlag::DEFAULT),
ConfigSetting("VRFieldOfView", SETTING(g_Config, fFieldOfViewPercentage), 100.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadUpDisplayScale", SETTING(g_Config, fHeadUpDisplayScale), 0.3f, CfgFlag::PER_GAME),
};
// The first column says what structure the parameters are relative to.
static const ConfigSectionMeta g_sectionMeta[] = {
{ &g_Config, generalSettings, ARRAY_SIZE(generalSettings), "General" },
{ &g_Config, cpuSettings, ARRAY_SIZE(cpuSettings), "CPU" },
{ &g_Config, graphicsSettings, ARRAY_SIZE(graphicsSettings), "Graphics" },
{ &g_Config, soundSettings, ARRAY_SIZE(soundSettings), "Sound" },
{ &g_Config, controlSettings, ARRAY_SIZE(controlSettings), "Control" },
{ &g_Config, systemParamSettings, ARRAY_SIZE(systemParamSettings), "SystemParam" },
{ &g_Config, networkSettings, ARRAY_SIZE(networkSettings), "Network" },
{ &g_Config, debuggerSettings, ARRAY_SIZE(debuggerSettings), "Debugger" },
{ &g_Config, jitSettings, ARRAY_SIZE(jitSettings), "JIT" },
{ &g_Config, themeSettings, ARRAY_SIZE(themeSettings), "Theme" },
{ &g_Config, vrSettings, ARRAY_SIZE(vrSettings), "VR" },
{ &g_Config, achievementSettings, ARRAY_SIZE(achievementSettings), "Achievements" },
{ &g_Config.displayLayoutLandscape, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Landscape", "Graphics" }, // We read the old settings from [Graphics], since most people played in landscape before.
{ &g_Config.displayLayoutPortrait, displayLayoutSettings, ARRAY_SIZE(displayLayoutSettings), "DisplayLayout.Portrait"}, // These we don't want to read from the old settings, since for most people, those settings will be bad.
{ &g_Config.touchControlsLandscape, touchControlSettings, ARRAY_SIZE(touchControlSettings), "TouchControls.Landscape", "Control" }, // We read the old settings from [Control], since most people played in landscape before.
{ &g_Config.touchControlsPortrait, touchControlSettings, ARRAY_SIZE(touchControlSettings), "TouchControls.Portrait"}, // These we don't want to read from the old settings, since for most people, those settings will be bad.
};
ConfigBlock *GetConfigBlockForSection(std::string_view sectionName) {
for (const ConfigSectionMeta &meta : g_sectionMeta) {
if (equals(meta.section, sectionName)) {
return meta.configBlock;
}
}
return nullptr;
}
const size_t numSections = ARRAY_SIZE(g_sectionMeta);
std::map<const void *, std::pair<const ConfigBlock *, const ConfigSetting *>> &Config::getPtrLUT() {
static std::map<const void *, std::pair<const ConfigBlock *, const ConfigSetting *>> lut;
return lut;
}
Config::Config() {
// Initialize the pointer->setting lookup map.
auto ref = getPtrLUT();
for (size_t i = 0; i < numSections; ++i) {
ConfigBlock *configBlock = g_sectionMeta[i].configBlock;
for (size_t j = 0; j < g_sectionMeta[i].settingsCount; j++) {
const void *ptr = g_sectionMeta[i].settings[j].GetVoidPtr(configBlock);
ref[ptr] = std::make_pair(configBlock, &g_sectionMeta[i].settings[j]);
}
}
}
Config::~Config() {
if (bUpdatedInstanceCounter) {
ShutdownInstanceCounter();
}
}
void Config::Reload() {
inReload_ = true;
Load();
inReload_ = false;
}
// Call this if you change the search path (such as when changing memstick directory. can't
// really think of any other legit uses).
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
bool exists;
iniFilename_ = FindConfigFile(searchPath_, useIniFilename ? iniFileName : ppssppIniFilename, &exists);
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
controllerIniFilename_ = FindConfigFile(searchPath_, useControllerIniFilename ? controllerIniFilename : controlsIniFilename, &exists);
}
bool Config::LoadAppendedConfig() {
IniFile iniFile;
if (!iniFile.Load(appendedConfigFileName_)) {
ERROR_LOG(Log::Loader, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
return false;
}
for (const ConfigSectionMeta &meta : g_sectionMeta) {
Section *section = iniFile.GetSection(meta.section);
if (!section) {
continue;
}
for (size_t j = 0; j < meta.settingsCount; j++) {
meta.settings[j].ReadFromIniSection(meta.configBlock, section, false);
}
}
INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
Save("Loaded appended config"); // Let's prevent reset
return true;
}
void Config::UpdateAfterSettingAutoFrameSkip() {
if (bAutoFrameSkip && iFrameSkip == 0) {
iFrameSkip = 1;
}
if (bAutoFrameSkip && bSkipBufferEffects) {
bSkipBufferEffects = false;
}
}
void Config::ReadAllSettings(const IniFile &iniFile) {
// Read settings. Note, configblocks can now support their own defaulting mechanism.
for (const ConfigSectionMeta &meta : g_sectionMeta) {
const Section *section = iniFile.GetSection(meta.section);
ConfigBlock *configBlock = meta.configBlock;
// Not found? Try the fallback (to upgrade settings that have been moved from old sections).
if (!section && !meta.fallbackSectionName.empty()) {
section = iniFile.GetSection(meta.fallbackSectionName);
// NOTE: it's tempting to update the configBlock here, but that's not what we want to do!
// We just want to read from a different section in the ini file, we still want to read into
// the same configBlock.
}
// If section is still null, we'll handle that gracefully by resetting to defaults.
bool applyDefaultPerSetting = true;
if (configBlock->ResetToDefault(meta.section)) {
applyDefaultPerSetting = false;
}
for (size_t j = 0; j < meta.settingsCount; j++) {
meta.settings[j].ReadFromIniSection(configBlock, section, applyDefaultPerSetting);
}
}
}
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
double startTime = time_now_d();
if (!bUpdatedInstanceCounter) {
InitInstanceCounter();
bUpdatedInstanceCounter = true;
}
g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
UpdateIniLocation(iniFileName, controllerIniFilename);
INFO_LOG(Log::Loader, "Loading config: %s", iniFilename_.c_str());
bSaveSettings = true;
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
WARN_LOG(Log::Loader, "Failed to read '%s'. Setting main config to default.", iniFilename_.c_str());
// Continue anyway to initialize the config.
}
ReadAllSettings(iniFile);
iRunCount++;
// For iOS, issue #19211
TryUpdateSavedPath(&currentDirectory);
Section *log = iniFile.GetOrCreateSection(logSectionName);
g_logManager.LoadConfig(log);
Section *recent = iniFile.GetOrCreateSection("Recent");
iMaxRecent = 60;
recent->Get("MaxRecent", &iMaxRecent);
// Fix issue from switching from uint (hex in .ini) to int (dec)
// -1 is okay, though. We'll just ignore recent stuff if it is.
if (iMaxRecent == 0)
iMaxRecent = 60;
// Fix JIT setting if no longer available.
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) {
WARN_LOG(Log::Loader, "Forcing JIT off due to unavailablility");
iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
}
if (iMaxRecent > 0) {
g_recentFiles.Load(recent, iMaxRecent);
g_recentFiles.Clean();
}
// Time tracking
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
playTimeTracker_.Load(playTime);
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
vPinnedPaths.clear();
for (const auto &[_, value] : pinnedPaths) {
// Unpin paths that are deleted automatically.
const std::string &path = value;
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
vPinnedPaths.push_back(File::ResolvePath(path));
}
}
// Default values for post process shaders
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
if (IsVREnabled() && !postShadersInitialized) {
postShaderChain->Set("PostShader1", "ColorCorrection");
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
}
// Load post process shader values
mPostShaderSetting.clear();
for (const auto &[key, value] : postShaderSetting->ToMap()) {
mPostShaderSetting[key] = std::stof(value);
}
const Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
// TODO: relocate me before PR
mHostToAlias = hostOverrideSetting->ToMap();
// Load post process shader names
vPostShaderNames.clear();
for (const auto& it : postShaderChain->ToMap()) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
// Force JIT setting to a valid value for the current system configuration.
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
if (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR) {
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
}
INFO_LOG(Log::Loader, "Loading controller config: %s", controllerIniFilename_.c_str());
bSaveSettings = true;
LoadStandardControllerIni();
// So this is all the way down here to overwrite the controller settings
// sadly it won't benefit from all the "version conversion" going on up-above
// but these configs shouldn't contain older versions anyhow
_dbg_assert_(!IsGameSpecific());
PostLoadCleanup();
INFO_LOG(Log::Loader, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
}
// If we're in game specific mode, we need to:
// * Save the game-specific settings to the game-specific ini file.
// * Then, save the NON-game-specific settings ONLY to the regular ini file!
bool Config::Save(const char *saveReason) {
double startTime = time_now_d();
if (!IsFirstInstance()) {
// TODO: Should we allow saving config if started from a different directory?
// How do we tell?
WARN_LOG(Log::Loader, "Not saving config - secondary instances don't.");
// Don't want to retry or something.
return true;
}
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
if (IsGameSpecific()) {
// Save just the game-specific settings to the game-specific ini.
SaveGameConfig(gameId_, ""); // we don't pass a title, it was stored in the ini the first time.
}
PreSaveCleanup();
g_recentFiles.Clean();
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
WARN_LOG(Log::Loader, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
}
// Need to do this somewhere...
bFirstRun = false;
// Do the writing.
for (const ConfigSectionMeta &meta : g_sectionMeta) {
Section *section = iniFile.GetOrCreateSection(meta.section);
ConfigBlock *configBlock = meta.configBlock;
for (size_t j = 0; j < meta.settingsCount; j++) {
if (IsGameSpecific() && (meta.settings[j].Flags() & CfgFlag::PER_GAME)) {
// Skip per-game settings in non-game-specific ini.
continue;
}
meta.settings[j].WriteToIniSection(configBlock, section);
}
}
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
g_recentFiles.Save(recent, iMaxRecent);
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
pinnedPaths->Clear();
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
pinnedPaths->Set(keyName, vPinnedPaths[i]);
}
if (!IsGameSpecific()) {
// These settings can be game specific, and so are handled in SaveGameConfig().
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (const auto &[k, v] : mPostShaderSetting) {
postShaderSetting->Set(k, v);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
}
// TODO: relocate me before PR
Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
hostOverrideSetting->Clear();
for (auto& it : mHostToAlias) {
hostOverrideSetting->Set(it.first.c_str(), it.second.c_str());
}
Section *control = iniFile.GetOrCreateSection("Control");
control->Delete("DPadRadius");
Section *log = iniFile.GetOrCreateSection(logSectionName);
g_logManager.SaveConfig(log);
// Time tracking
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
playTimeTracker_.Save(playTime);
if (!iniFile.Save(iniFilename_)) {
ERROR_LOG(Log::Loader, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
return false;
}
INFO_LOG(Log::Loader, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
if (!IsGameSpecific()) {
// These settings can be game specific, and so are handled in SaveGameConfig().
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(Log::Loader, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
}
KeyMap::SaveToIni(controllerIniFile);
if (!controllerIniFile.Save(controllerIniFilename_)) {
ERROR_LOG(Log::Loader, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
return false;
}
INFO_LOG(Log::Loader, "Controller config saved: %s", controllerIniFilename_.c_str());
}
PostSaveCleanup();
} else {
INFO_LOG(Log::Loader, "Not saving config");
}
return true;
}
// A lot more cleanup tasks should be moved into here, and some of these are severely outdated.
void Config::PostLoadCleanup() {
// Override ppsspp.ini JIT value to prevent crashing
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR);
if (jitForcedOff) {
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
// This caps the exponent 4 (so 16x.). No hardware supports more anyway.
iAnisotropyLevel = std::clamp(iAnisotropyLevel, 0, 4);
if (iGPUBackend == 1) { // d3d9, no longer supported
iGPUBackend = 2; // d3d11
}
// Set a default MAC, and correct if it's an old format.
if (sMACAddress.length() != 17)
sMACAddress = CreateRandMAC();
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
g_Config.bSkipBufferEffects = false;
}
// Automatically silence secondary instances. Could be an option I guess, but meh.
if (PPSSPP_ID > 1) {
NOTICE_LOG(Log::Audio, "Secondary instance %d - silencing audio", (int)PPSSPP_ID);
g_Config.iGameVolume = 0;
}
// Automatically switch away from deprecated setting value.
if (iTexScalingLevel <= 0) {
iTexScalingLevel = 1;
}
// Remove a legacy value.
if (g_Config.sCustomDriver == "Default") {
g_Config.sCustomDriver = "";
}
}
void Config::PreSaveCleanup() {
if (jitForcedOff) {
// If we forced jit off and it's still set to IR, change it back to jit.
if (g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER)
g_Config.iCpuCore = (int)CPUCore::JIT;
}
}
void Config::PostSaveCleanup() {
if (jitForcedOff) {
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
if (g_Config.iCpuCore == (int)CPUCore::JIT)
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
}
void Config::NotifyUpdatedCpuCore() {
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) {
// No longer forced off, the user set it to IR jit.
jitForcedOff = false;
}
}
void Config::SetSearchPath(const Path &searchPath) {
searchPath_ = searchPath;
}
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore, bool log) {
if (IsGameSpecific()) {
// TODO: This could be done in a cleaner way.
DeleteGameConfig(gameId_);
CreateGameConfig(gameId_);
Load();
} else {
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
// Read settings. Note, ConfigBlocks can now support their own defaulting mechanism.
for (const auto &meta : g_sectionMeta) {
ConfigBlock *configBlock = meta.configBlock;
bool applyDefaultPerSetting = true;
if (!configBlock->ResetToDefault(meta.section)) {
// Reset the settings one by one.
for (size_t j = 0; j < meta.settingsCount; j++) {
meta.settings[j].RestoreToDefault(configBlock, log);
}
}
}
}
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
KeyMap::RestoreDefault();
}
if (whatToRestore & RestoreSettingsBits::RECENT) {
g_recentFiles.Clear();
currentDirectory = defaultCurrentDirectory;
}
}
}
bool Config::HasGameConfig(std::string_view gameId) {
bool exists = false;
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
return exists;
}
bool Config::CreateGameConfig(std::string_view gameId) {
bool exists;
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
if (exists) {
INFO_LOG(Log::System, "Game config already exists");
return false;
}
File::CreateEmptyFile(fullIniFilePath);
return true;
}
bool Config::DeleteGameConfig(std::string_view gameId) {
bool exists = false;
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
if (exists) {
if (System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN)) {
System_MoveToTrash(fullIniFilePath);
} else {
File::Delete(fullIniFilePath);
}
}
return true;
}
bool Config::SaveGameConfig(const std::string &gameId, std::string_view titleForComment) {
if (gameId.empty()) {
return false;
}
if (gameId_.empty()) {
INFO_LOG(Log::G3D, "Switching to game-specific mode for saving config: %s", gameId.c_str());
gameId_ = gameId;
}
bool exists;
Path fullIniFilePath = GetGameConfigFilePath(searchPath_, gameId, &exists);
IniFile iniFile;
// Just like regular configs, we should load and save, in order to preserve things like comments.
iniFile.Load(fullIniFilePath);
Section *top = iniFile.GetOrCreateSection("");
if (top->Lines().empty() && !titleForComment.empty()) {
top->AddComment(StringFromFormat("Game config for %s - %.*s", gameId.c_str(), STR_VIEW(titleForComment)));
}
PreSaveCleanup();
// Do all the actual saving.
for (const ConfigSectionMeta &meta : g_sectionMeta) {
Section *section = iniFile.GetOrCreateSection(meta.section);
ConfigBlock *configBlock = meta.configBlock;
for (size_t j = 0; j < meta.settingsCount; j++) {
if (meta.settings[j].PerGame()) {
meta.settings[j].WriteToIniSection(configBlock, section);
}
}
}
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (const auto &[k, v] : mPostShaderSetting) {
postShaderSetting->Set(k, v);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
KeyMap::SaveToIni(iniFile);
iniFile.Save(fullIniFilePath);
INFO_LOG(Log::Loader, "Game-specific config saved: '%s'", fullIniFilePath.c_str());
PostSaveCleanup();
return true;
}
bool Config::LoadGameConfig(const std::string &gameId) {
bool exists;
Path iniFileNameFull = GetGameConfigFilePath(searchPath_, gameId, &exists);
if (!exists) {
// Bail if there's no game-specific config.
DEBUG_LOG(Log::Loader, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
return false;
}
// Switch to game specific mode, if we're not in it.
if (gameId_.empty()) {
INFO_LOG(Log::Loader, "Switching to game specific mode before load: %s", gameId.c_str());
gameId_ = gameId;
}
IniFile iniFile;
iniFile.Load(iniFileNameFull);
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (const auto &[k, v] : postShaderSetting) {
float value = 0.0f;
if (sscanf(v.c_str(), "%f", &value)) {
mPostShaderSetting[k] = value;
} else {
WARN_LOG(Log::Loader, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str());
}
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (const auto &[_, v] : postShaderChain) {
if (v != "Off")
vPostShaderNames.push_back(v);
}
for (const ConfigSectionMeta &meta : g_sectionMeta) {
Section *section = iniFile.GetSection(meta.section);
ConfigBlock *configBlock = meta.configBlock;
// Not found? Try the fallback (to upgrade settings that have been moved from old sections).
if (!section && !meta.fallbackSectionName.empty()) {
section = iniFile.GetSection(meta.fallbackSectionName);
// NOTE: it's tempting to update the configBlock here, but that's not what we want to do!
// We just want to read from a different section in the ini file, we still want to read into
// the same configBlock.
}
for (size_t j = 0; j < meta.settingsCount; j++) {
meta.settings[j].ReadFromIniSection(configBlock, section, false);
}
}
KeyMap::LoadFromIni(iniFile);
if (!appendedConfigFileName_.ToString().empty() &&
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), gameId) == appendedConfigUpdatedGames_.end()) {
LoadAppendedConfig();
appendedConfigUpdatedGames_.push_back(gameId);
}
PostLoadCleanup();
DEBUG_LOG(Log::Loader, "Game-specific config loaded: %s", gameId_.c_str());
return true;
}
void Config::UnloadGameConfig() {
_dbg_assert_(IsGameSpecific());
// Leave game-specific mode.
gameId_.clear();
// Reload all settings from the main ini file.
IniFile iniFile;
iniFile.Load(iniFilename_);
ReadAllSettings(iniFile);
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (const auto &[k, v] : postShaderSetting) {
mPostShaderSetting[k] = std::stof(v);
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (const auto &[k, v] : postShaderChain) {
if (v != "Off")
vPostShaderNames.push_back(v);
}
LoadStandardControllerIni();
PostLoadCleanup();
}
void Config::LoadStandardControllerIni() {
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
WARN_LOG(Log::Loader, "Failed to read '%s'. Setting controller config to default.", controllerIniFilename_.c_str());
KeyMap::RestoreDefault();
} else {
// Continue anyway to initialize the config. It will just restore the defaults.
KeyMap::LoadFromIni(controllerIniFile);
}
}
void Config::GetReportingInfo(UrlEncoder &data) const {
for (const ConfigSectionMeta &meta : g_sectionMeta) {
const std::string prefix = join("config.", meta.section);
ConfigBlock *configBlock = meta.configBlock;
for (size_t j = 0; j < meta.settingsCount; j++) {
meta.settings[j].ReportSetting(configBlock, data, prefix);
}
}
}
void PlayTimeTracker::Start(const std::string &gameId) {
if (gameId.empty()) {
return;
}
VERBOSE_LOG(Log::System, "GameTimeTracker::Start(%s)", gameId.c_str());
auto iter = tracker_.find(std::string(gameId));
if (iter != tracker_.end()) {
if (iter->second.startTime == 0.0) {
iter->second.lastTimePlayed = time_now_unix_utc();
iter->second.startTime = time_now_d();
}
return;
}
PlayTime playTime;
playTime.lastTimePlayed = time_now_unix_utc();
playTime.totalTimePlayed = 0.0;
playTime.startTime = time_now_d();
tracker_[gameId] = playTime;
}
void PlayTimeTracker::Stop(const std::string &gameId) {
if (gameId.empty()) {
return;
}
VERBOSE_LOG(Log::System, "GameTimeTracker::Stop(%s)", gameId.c_str());
auto iter = tracker_.find(std::string(gameId));
if (iter != tracker_.end()) {
if (iter->second.startTime != 0.0) {
iter->second.totalTimePlayed += time_now_d() - iter->second.startTime;
iter->second.startTime = 0.0;
}
iter->second.lastTimePlayed = time_now_unix_utc();
return;
}
// Shouldn't happen, ignore this case.
WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
}
void PlayTimeTracker::Load(const Section *section) {
tracker_.clear();
const auto map = section->ToMap();
for (const auto &iter : map) {
const std::string &value = iter.second;
// Parse the string.
PlayTime gameTime{};
if (2 == sscanf(value.c_str(), "%d,%llu", &gameTime.totalTimePlayed, (long long *)&gameTime.lastTimePlayed)) {
tracker_[iter.first] = gameTime;
}
}
}
void PlayTimeTracker::Save(Section *section) {
for (auto &iter : tracker_) {
std::string formatted = StringFromFormat("%d,%llu", iter.second.totalTimePlayed, iter.second.lastTimePlayed);
section->Set(iter.first, formatted);
}
}
bool PlayTimeTracker::GetPlayedTimeString(const std::string &gameId, std::string *str) const {
auto ga = GetI18NCategory(I18NCat::GAME);
auto iter = tracker_.find(gameId);
if (iter == tracker_.end()) {
return false;
}
int totalSeconds = iter->second.totalTimePlayed;
const int seconds = totalSeconds % 60;
totalSeconds /= 60;
const int minutes = totalSeconds % 60;
totalSeconds /= 60;
const int hours = totalSeconds;
*str = ApplySafeSubstitutions(ga->T("Time Played: %1h %2m %3s"), hours, minutes, seconds);
return true;
}
// This matches exactly the old shift-based curve.
float Volume10ToMultiplier(int volume) {
// Allow muting entirely.
if (volume <= 0) {
return 0.0f;
}
return powf(2.0f, (float)(volume - 10));
}
// NOTE: This is used for new volume parameters.
// It uses a more intuitive-feeling curve.
float Volume100ToMultiplier(int volume) {
// Switch to linear above the 1.0f point.
if (volume > 100) {
return volume / 100.0f;
}
return powf(volume * 0.01f, 1.75f);
}
// Used for migration from the old settings.
int MultiplierToVolume100(float multiplier) {
// Switch to linear above the 1.0f point.
if (multiplier > 1.0f) {
return multiplier * 100;
}
return (int)(powf(multiplier, 1.0f / 1.75f) * 100.f + 0.5f);
}
float UIScaleFactorToMultiplier(int factor) {
return powf(2.0f, (float)factor / 8.0f);
}