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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-11 09:35:09 +02:00
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b899a178bfed63bdaafdfb00dba8065fa35fa4f3
ppsspp/GPU/Debugger
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History
Henrik Rydgård e3177ac870 Make some global string pointers const, not just the strings.
Minor cleanup.
2023-12-29 14:09:45 +01:00
..
Breakpoints.cpp
GE Debugger: Make step tex jump to first prim.
2023-07-16 11:34:51 -07:00
Breakpoints.h
GE Debugger: Add conditions to cmd breakpoints.
2022-09-05 17:33:54 -07:00
Debugger.cpp
GE Debugger: Cleanup logspam on game exit.
2022-12-01 23:12:14 -08:00
Debugger.h
GE Debugger: Add separate step based on vsync.
2022-08-23 19:48:34 -07:00
GECommandTable.cpp
GE Debugger: Provide addrs in breakpoint conds.
2022-09-11 10:57:04 -07:00
GECommandTable.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Playback.cpp
[Common Data Net/Core Debugger HLE/GPU Debugger] Fixed reduction data type size to strict 32-bit integer
2023-12-14 19:26:10 +03:00
Playback.h
…
Record.cpp
Fix GE frame dumps, no longer produces only 1kb files.
2023-12-28 20:27:32 +01:00
Record.h
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
2023-08-24 14:41:35 +02:00
RecordFormat.h
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
Stepping.cpp
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
Stepping.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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