Files
ppsspp/cmake/Toolchains/ios.cmake
T
Henrik RydgårdandClaude Opus 5.5 3a8a1799ee Add a tvOS build of the app
Shares the iOS frontend, with camera, location, motion, photo/document
pickers, share sheet, clipboard, microphone, battery and rotation compiled
out. The view controller is a GCEventViewController, so controllers only
reach us through GCController, and the Siri Remote is read as a micro
gamepad and sent as arrow/enter/escape/back keys. tvOS has no persistent
storage besides NSUserDefaults, so the memory stick lives in Caches for now.

Configure with -DIOS_PLATFORM=TVOS. The MoltenVK submodule gets the tvOS
slice from the same stock v1.4.2 release.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:06:55 +02:00

111 lines
4.2 KiB
CMake

# Options:
#
# IOS_PLATFORM = OS (default)
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# PPSSPP platform flags
set(MOBILE_DEVICE ON)
# The compiler checks re-read this file without the cache, so pass IOS_APP_STORE on.
list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES IOS_APP_STORE)
# The static MoltenVK in ios/MoltenVK needs 15.0.
set(IPHONEOS_DEPLOYMENT_TARGET 15.0)
add_definitions(-U__STRICT_ANSI__)
# Only the libretro core uses GL on iOS. The app is Vulkan (MoltenVK) only.
if(LIBRETRO)
set(USING_GLES2 ON)
add_definitions(-DGL_ETC1_RGB8_OES=0)
set(OPENGL_LIBRARIES "-framework OpenGLES")
endif()
if(IOS_PLATFORM STREQUAL "TVOS")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mappletvos-version-min=${IPHONEOS_DEPLOYMENT_TARGET}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mappletvos-version-min=${IPHONEOS_DEPLOYMENT_TARGET}")
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mios-version-min=${IPHONEOS_DEPLOYMENT_TARGET}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-version-min=${IPHONEOS_DEPLOYMENT_TARGET}")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
# Standard settings
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(IOS ON)
set(CMAKE_CROSSCOMPILING ON)
set(CMAKE_MACOSX_BUNDLE YES)
if(IOS_PLATFORM STREQUAL "TVOS")
#set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONEOS_DEPLOYMENT_TARGET})
else()
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${IPHONEOS_DEPLOYMENT_TARGET})
endif()
# Setup iOS platform unless specified manually with IOS_PLATFORM
if(NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM "OS")
endif()
set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
if(IOS_PLATFORM STREQUAL "TVOS")
set(TVOS ON)
endif()
# Check the platform selection and setup for developer root
if(IOS_PLATFORM STREQUAL "OS")
set(IOS_SDK_NAME "iphoneos")
elseif(IOS_PLATFORM STREQUAL "SIMULATOR")
set(IOS_SDK_NAME "iphonesimulator")
elseif(IOS_PLATFORM STREQUAL "TVOS")
set(IOS_SDK_NAME "appletvos")
else()
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected '${IOS_PLATFORM}'. Please choose OS or leave default")
endif()
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
if(NOT CMAKE_IOS_SDK_ROOT)
execute_process(COMMAND xcrun --sdk ${IOS_SDK_NAME} --show-sdk-path
OUTPUT_VARIABLE CMAKE_IOS_SDK_ROOT
OUTPUT_STRIP_TRAILING_WHITESPACE
)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif()
set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS
if(IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM STREQUAL "TVOS")
set(IOS_ARCH "arm64")
else()
set(IOS_ARCH "i386;x86_64")
endif()
set(CMAKE_OSX_ARCHITECTURES "${IOS_ARCH}" CACHE STRING "Build architecture for iOS")
set(CMAKE_ASM_FLAGS "" CACHE STRING "" FORCE)
foreach(arch ${IOS_ARCH})
set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -arch ${arch}" CACHE STRING "" FORCE)
endforeach()
# Set the find root to the iOS developer roots and to user defined paths
set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
# default to searching for frameworks first
set(CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set(CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)