Files
ppsspp/GPU/D3D11
LibretroAdmin 664f6ff5ad D3D11: work on a context that refuses ID3D11DeviceContext1
D3D11DrawContext takes its base context from the deviceContext
argument, and the blend state is bound through the base context, which
accepts an ID3D11BlendState1 as is. ID3D11DeviceContext1 is optional:
RetroArch's threaded video hands v1 cores a deferred-context proxy that
answers ID3D11DeviceContext only, and the core now starts on it.
2026-10-13 02:23:48 +02:00
..
2026-09-29 13:16:59 -06:00