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b68d4c0c48f63317696458da48b113d43438c189
ppsspp
/
Common
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GPU
T
History
Henrik Rydgård
b68d4c0c48
Work around problem with clashing uniform precision in thin3d presets.
...
See
#21904
Fixes
#21904
2026-07-10 12:11:17 +02:00
..
D3D11
D3D11: Remove support for BGRA textures and preferred framebuffer formats
2026-07-03 16:20:22 +02:00
OpenGL
Centralize handling of another GPU flag
2026-06-27 13:50:03 +02:00
Vulkan
Remove old vestiges of geometry shader support
2026-07-08 18:25:08 +02:00
DataFormat.h
GE debugger improvements
2024-12-20 20:31:58 +01:00
GPUBackendCommon.cpp
…
GPUBackendCommon.h
…
MiscTypes.h
Fix Y flip
2026-05-18 14:14:25 +02:00
Shader.cpp
Add depthMinusOneToOne to specify GL's ridiculous behavior
2026-05-14 22:13:04 +02:00
Shader.h
Add depthMinusOneToOne to specify GL's ridiculous behavior
2026-05-14 22:13:04 +02:00
ShaderTranslation.cpp
Fix some y-flip issues in D3D11. It got broken by recent refactorings.
2026-05-26 15:51:24 +02:00
ShaderTranslation.h
…
ShaderWriter.cpp
Shader depal: Don't generate a big switch in the shader, generate specialized shaders instead.
2026-06-10 12:22:11 +02:00
ShaderWriter.h
Some tweaks to avoid name collisions in upcoming commits
2026-07-10 12:11:17 +02:00
thin3d_create.h
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
thin3d.cpp
Work around problem with clashing uniform precision in thin3d presets.
2026-07-10 12:11:17 +02:00
thin3d.h
Remove old vestiges of geometry shader support
2026-07-08 18:25:08 +02:00