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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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b6569af71ced8aaf2b17d9ea98bc4ecec802f897
ppsspp/GPU/Common
T
History
Unknown W. Brackets e0b4aa68d0 Typos.
2014-06-21 12:04:27 -07:00
..
GPUDebugInterface.h
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
IndexGenerator.cpp
Typos.
2014-06-21 12:04:27 -07:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Fix post processing shader list on Android. Fixes #5330.
2014-02-04 13:20:36 +01:00
PostShader.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SplineCommon.h
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
TextureDecoder.cpp
Remove redundant armv7 defines.
2014-06-11 15:15:39 +10:00
TextureDecoder.h
Use SSE some in framebuffers to memory.
2014-05-04 01:03:48 -07:00
TextureDecoderNEON.cpp
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TextureDecoderNEON.h
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TransformCommon.cpp
Add missing lcutoff and lconv
2014-05-14 23:00:28 +08:00
TransformCommon.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
VertexDecoderCommon.cpp
Fix a warning, rename some parameters, etc.
2014-03-08 10:40:43 +01:00
VertexDecoderCommon.h
Improve SSE usage in software transform.
2014-03-17 23:05:48 -07:00
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