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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-13 14:30:27 +02:00
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b62572a78f8137e2e6c68ed40d7af2d54af3af8f
ppsspp/Windows/GPU
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Henrik Rydgård b62572a78f Refactor the framedata/GPU thread management.
2023-01-30 11:49:31 +01:00
..
D3D9Context.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
Refactor the framedata/GPU thread management.
2023-01-30 11:49:31 +01:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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