Files
ppsspp/Windows/HidInputDevice.h
T

52 lines
1.2 KiB
C++

// This file in particular along with its cpp file is public domain, use it for whatever you want.
#pragma once
#include "Common/Input/InputState.h"
#include "Windows/InputDevice.h"
#include <set>
#include <windows.h>
enum class HIDControllerType {
DS4,
DS5,
SwitchPro,
};
struct HIDControllerState {
// Analog sticks
s8 stickAxes[4]; // LX LY RX RY
// Analog triggers
u8 triggerAxes[2];
// Buttons. Here the mapping is specific to the controller type and resolved
// later.
u32 buttons; // Bitmask, PSButton enum
};
struct ButtonInputMapping;
// Supports a few specific HID input devices, namely DualShock and DualSense.
// More may be added later. Just picks the first one available, for now.
class HidInputDevice : public InputDevice {
public:
void Init() override;
int UpdateState() override;
void Shutdown() override;
static void AddSupportedDevices(std::set<u32> *deviceVIDPIDs);
private:
void ReleaseAllKeys(const ButtonInputMapping *buttonMappings, int count);
InputDeviceID DeviceID(int pad);
HIDControllerState prevState_{};
HIDControllerType subType_{};
HANDLE controller_;
int pad_ = 0;
int pollCount_ = 0;
int reportSize_ = 0;
int outReportSize_ = 0;
enum {
POLL_FREQ = 283, // a prime number.
};
};