Files
ppsspp/Core/HLE
Henrik RydgårdandClaude Opus 5.5 d9db5cf63b Adhoc: Stop a running matching context before deleting it
NetAdhocMatching_Delete unlinked the context before calling Stop, which then
couldn't find it, so the input and event threads were never joined and
deleting the context destroyed joinable std::threads (std::terminate). Seen
on Android when shutting down a game with matching running.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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