Files
ppsspp/Core/Debugger/WebSocket/HLESubscriber.h
T
Henrik RydgårdandClaude Opus 5.5 b83f2ba7c6 Debugger: Add hle.func.hash, to get a function's hash for ReplaceTables
Returns the analyzed function's start, size and code hash at an address,
and the name of the hardcodedHashes entry already matching it, if any.
Replaces patching a printf into HashFunctions() in the docs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-12 10:06:16 +02:00

44 lines
1.9 KiB
C

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
DebuggerSubscriber *WebSocketHLEInit(DebuggerEventHandlerMap &map);
void WebSocketHLEThreadList(DebuggerRequest &req);
void WebSocketHLEThreadWake(DebuggerRequest &req);
void WebSocketHLEThreadStop(DebuggerRequest &req);
void WebSocketHLEFuncList(DebuggerRequest &req);
void WebSocketHLEFuncAdd(DebuggerRequest &req);
void WebSocketHLEFuncRemove(DebuggerRequest &req);
void WebSocketHLEFuncRemoveRange(DebuggerRequest &req);
void WebSocketHLEFuncRename(DebuggerRequest &req);
void WebSocketHLEFuncScan(DebuggerRequest &req);
void WebSocketHLEFuncHash(DebuggerRequest &req);
void WebSocketHLEModuleList(DebuggerRequest &req);
void WebSocketHLEModuleSaveSymbols(DebuggerRequest &req);
void WebSocketHLEModuleLoadSymbols(DebuggerRequest &req);
void WebSocketHLEGameSaveSymbols(DebuggerRequest &req);
void WebSocketHLEGameLoadSymbols(DebuggerRequest &req);
void WebSocketHLEBacktrace(DebuggerRequest &req);
void WebSocketHLEDataList(DebuggerRequest &req);
void WebSocketHLEDataAdd(DebuggerRequest &req);
void WebSocketHLEDataRemove(DebuggerRequest &req);
void WebSocketHLEDataRename(DebuggerRequest &req);