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https://github.com/hrydgard/ppsspp.git
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The core and the headless tools no longer use mutexes, condition variables, spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through libretro-common's retro_atomic and rthreads plus a few small pieces on top of them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and ReaderGate. Every wait blocks until it's woken; nothing polls on a timer. State that only one thread touches just loses its lock. The PSP filesystem, sceIo and the savedata dialog now belong to the emulation thread: async reads and writes run when they're queued and complete later in emulated time, and the IO and savedata threads are gone. The friend finder only talks to the adhoc server and hands what it gets to the emulation thread. GPU init always runs on the thread that starts the game. The Vulkan render and compile queues, pipeline and render pass caches, delete list and SPIR-V cache, the GL render queue, the software renderer's jit caches, the file loader caches, the web debugger, UPnP, input, savestates, logging and the GE debugger all hand off through queues and atomics. The IR jit's spinning profiler thread goes. A CPU thread with nothing to run now sleeps until work is queued instead of spinning. Headless with --debugger waits for a client while stopped, and ends the run once every client that connected has left. Web server shutdown keeps servicing the CPU queue until the server has finished.
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <retro_atomic.h>
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#include "Common/Log/LogManager.h"
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#include "Common/StringUtils.h"
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#include "Common/Thread/MpscQueue.h"
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#include "Common/TimeUtil.h"
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#include "Core/Debugger/WebSocket/LogBroadcaster.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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// Log() runs on whichever thread logged; Take() on the connection's thread.
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class DebuggerLogListener {
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public:
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explicit DebuggerLogListener(DebuggerMailbox *mailbox) : mailbox_(mailbox) {}
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void Log(const LogMessage &msg) {
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// A source that logs faster than the connection sends - a log-only breakpoint hit thousands
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// of times in a tight loop is a real example, see docs/VSHBootInvestigation.md - would grow
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// the queue without bound. Past the cap new messages are counted and reported as dropped,
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// so it doesn't just look like "my breakpoint only logged a few hits".
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if (retro_atomic_fetch_add_int(&count_, 1) >= BUFFER_SIZE) {
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retro_atomic_fetch_sub_int(&count_, 1);
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retro_atomic_fetch_add_int(&dropped_, 1);
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} else {
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messages_.Push(msg);
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}
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mailbox_->Wake();
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}
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std::vector<LogMessage> Take() {
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std::vector<LogMessage> results;
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const int droppedCount = retro_atomic_exchange_int(&dropped_, 0);
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if (droppedCount > 0) {
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LogMessage dropped;
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dropped.level = LogLevel::LWARNING;
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dropped.log = "Debugger";
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GetCurrentTimeFormatted(dropped.timestamp);
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truncate_cpy(dropped.header, "LogBroadcaster: queue overflow");
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dropped.msg = StringFromFormat("%d log message(s) dropped - connection too slow for this volume\n", droppedCount);
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results.push_back(dropped);
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}
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int n = 0;
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messages_.Drain([&](LogMessage &&msg) {
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results.push_back(std::move(msg));
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n++;
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});
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if (n != 0) {
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retro_atomic_fetch_sub_int(&count_, n);
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}
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return results;
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}
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private:
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enum { BUFFER_SIZE = 1024 };
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DebuggerMailbox *mailbox_;
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MpscQueue<LogMessage> messages_;
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retro_atomic_int_t count_{ 0 };
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retro_atomic_int_t dropped_{ 0 };
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};
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static void BroadcastCallback(const LogMessage &message, void *userdata) {
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DebuggerLogListener *listener = (DebuggerLogListener *)userdata;
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listener->Log(message);
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}
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LogBroadcaster::LogBroadcaster(DebuggerMailbox *mailbox) {
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listener_ = new DebuggerLogListener(mailbox);
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// One of these exists per open connection, so it registers alongside any other client's
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// rather than replacing it - see AddExternalLogCallback().
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callbackHandle_ = g_logManager.AddExternalLogCallback(&BroadcastCallback, (void *)listener_);
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}
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LogBroadcaster::~LogBroadcaster() {
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// Returns only once no log call is inside our callback, so the listener is safe to delete.
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g_logManager.RemoveExternalLogCallback(callbackHandle_);
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delete listener_;
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}
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struct DebuggerLogEvent {
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const LogMessage &l;
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operator std::string() {
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JsonWriter j;
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j.begin();
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j.writeString("event", "log");
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j.writeString("timestamp", l.timestamp);
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j.writeString("header", l.header);
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j.writeString("message", l.msg);
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j.writeInt("level", (int)l.level);
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j.writeString("channel", l.log);
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j.end();
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return j.str();
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}
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};
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// Log message (log)
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//
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// Sent unexpectedly with these properties:
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// - timestamp: string timestamp of event.
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// - header: string header information about the event (including file/line.)
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// - message: actual log message as a string.
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// - level: number severity level (1 = highest.)
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// - channel: string describing log channel / grouping.
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void LogBroadcaster::Broadcast(net::WebSocketServer *ws) {
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std::vector<LogMessage> messages = listener_->Take();
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for (const LogMessage &msg : messages) {
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ws->Send(DebuggerLogEvent{msg});
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}
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}
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void LogBroadcaster::Discard() {
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listener_->Take();
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}
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