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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-27 12:18:35 +01:00
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b5034c4e00a02639633f5b8d505f098c02209bac
ppsspp/GPU/GLES
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Henrik Rydgård abbd6cb1d1 Fix DrawActiveTexture, now Buffered Rendering is starting to work
2017-02-12 11:20:55 +01:00
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DepalettizeShaderGLES.cpp
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DepalettizeShaderGLES.h
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DrawEngineGLES.cpp
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DrawEngineGLES.h
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FragmentShaderGeneratorGLES.cpp
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FragmentShaderGeneratorGLES.h
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FragmentTestCacheGLES.cpp
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FragmentTestCacheGLES.h
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FramebufferManagerGLES.cpp
Fix DrawActiveTexture, now Buffered Rendering is starting to work
2017-02-12 11:20:55 +01:00
FramebufferManagerGLES.h
Unify DecimateFBOs
2017-02-07 00:46:14 +01:00
GPU_GLES.cpp
Assorted fixes for memory leaks etc
2017-02-10 14:41:32 +01:00
GPU_GLES.h
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ShaderManagerGLES.cpp
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
ShaderManagerGLES.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
StateMappingGLES.cpp
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StateMappingGLES.h
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StencilBufferGLES.cpp
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TextureCacheGLES.cpp
Unify DownloadFramebufferForClut
2017-02-08 15:58:46 +01:00
TextureCacheGLES.h
Unify DownloadFramebufferForClut
2017-02-08 15:58:46 +01:00
TextureScalerGLES.cpp
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TextureScalerGLES.h
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VertexShaderGeneratorGLES.cpp
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VertexShaderGeneratorGLES.h
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