Files
ppsspp/Common/GPU
Henrik RydgårdandClaude Opus 5.5 b2e6113f21 Metal: Hardware texture scaling
Runs the same compute shaders as the Vulkan backend, translated to MSL,
in the upload command buffer: levels decode unscaled into the push
buffer and get scaled into a view of the level. Push constants go in a
buffer of their own. Multipass shaders (NNEDI3) use scratch textures
that live for the frame.

Shaders with a constant buffer (only the smiley test shader) aren't
supported.

All the texture shaders give the same result as Vulkan's on LocoRoco
and God of War savestates.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00
..
2026-10-19 12:02:22 +02:00
2024-12-20 20:31:58 +01:00
2026-07-29 14:42:24 +02:00