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- If shortcut_param is not empty, pass it as additional varargs argument to NativeInit() method.
const char *argv[3] = {app_name.c_str(), shortcut_param.c_str(), 0};
NativeInit(2, argv, user_data_path.c_str(), externalDir.c_str(), installID.c_str());
- NativeInit() is expected to treat extra argument as boot_filename, which in turn will start game immediately.
Here's an Android library project. Add this to your eclipse workspace and add a dependency to it, then just inherit from NativeActivity, write your C++ code, and Bob's your uncle.
Contact: hrydgard@gmail.com