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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 17:54:59 +02:00
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ppsspp/Windows/GPU
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Henrik Rydgård 3f7602227c Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
This does happen on some fresh Win10 installations.

We really should do something much nicer and more automatic, but that's for later.
2018-05-03 22:19:07 +02:00
..
D3D9Context.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
2018-05-03 22:19:07 +02:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
WindowsVulkanContext.h
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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