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preserve-emulation/ppsspp
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b11b8b91bb9c1dd4cb2a7e0a192e9d5a780efbf2
ppsspp/GPU/Directx9
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Henrik Rydgård 4aaea67766 Enable depth raster in all backends, not just Vulkan
2024-12-24 23:26:32 +01:00
..
DrawEngineDX9.cpp
Enable depth raster in all backends, not just Vulkan
2024-12-24 23:26:32 +01:00
DrawEngineDX9.h
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
FramebufferManagerDX9.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
GPU_DX9.h
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
ShaderManagerDX9.cpp
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
ShaderManagerDX9.h
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
ImDebugger: Add a basic texture browser
2024-11-29 19:30:38 +01:00
TextureCacheDX9.h
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
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