Files
ppsspp/Common/GPU
Henrik RydgårdandClaude Opus 5.5 c3f5a4f534 Metal: Cleanups from a review of the backend
- Remove what nothing used: the vertex texture and sampler commands,
  the byte-upload setters, and some unused render manager members.
- thin3d pushes its uniform buffer once for both shader stages.
- Build the thin3d depth/stencil cache key from bytes, so memcmp
  doesn't compare padding.
- Only create the upload command buffer when there are uploads.
- Compare copy destinations by their base texture when merging passes,
  like the textures the passes read.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:07:52 +02:00
..
2024-12-20 20:31:58 +01:00
2026-07-29 14:42:24 +02:00