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47 lines
1010 B
C++
47 lines
1010 B
C++
#pragma once
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// GE-related windows of the ImDebugger
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struct ImConfig;
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class FramebufferManagerCommon;
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class TextureCacheCommon;
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class GPUDebugInterface;
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void DrawFramebuffersWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager);
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void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache);
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void DrawDisplayWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager);
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void DrawDebugStatsWindow(ImConfig &cfg);
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void DrawGeStateWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug);
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class ImGeDisasmView {
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public:
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void Draw(GPUDebugInterface *gpuDebug);
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bool followPC_ = true;
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void GotoPC() {
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gotoPC_ = true;
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}
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private:
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u32 selectedAddr_ = INVALID_ADDR;
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u32 dragAddr_ = INVALID_ADDR;
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bool bpPopup_ = false;
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bool gotoPC_ = false;
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enum : u32 {
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INVALID_ADDR = 0xFFFFFFFF
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};
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};
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class ImGeDebuggerWindow {
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public:
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void Draw(ImConfig &cfg, GPUDebugInterface *gpuDebug);
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ImGeDisasmView &View() {
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return disasmView_;
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}
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private:
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ImGeDisasmView disasmView_;
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};
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