Files
ppsspp/android
Henrik RydgårdandClaude Opus 5 4b761f0715 Offer to install PSP firmware updaters instead of running them
Opening an official updater (a PSP/GAME/UPDATE EBOOT.PBP, identified by the
MSTKUPDATE disc ID) from the main screen now brings up a confirmation dialog
that unpacks the firmware into the NAND directory, where the emulated
flash0/flash1 live. Running the updater itself doesn't work, so there was
nothing useful to do with one before.

Unpacks the file list for the model we claim to be (iPSPModel), on a worker
thread, with a progress bar - for which PSARUnpackOptions gets an optional
progress callback.

AGENTS.md: translate UI strings last, in a separate commit

The English string is what all ~47 languages get derived from, so rewording it
after the sweep means redoing the sweep. Check the wording first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-24 17:23:14 +02:00
..
2013-11-11 18:04:06 +05:30
2026-08-03 18:55:33 +02:00
2026-06-15 09:17:13 +02:00
2013-11-11 18:04:06 +05:30

================================================================

NOTE: These are legacy instructions for building using ndk-build.

We mostly only use this on CI because it's faster than gradle.
There might also be some holdouts around still using eclipse.

================================================================

First, build the C++ static library:

> cd android
> ./ab.sh
Or
> ./ab.cmd

as appropriate.

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.