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Opening an official updater (a PSP/GAME/UPDATE EBOOT.PBP, identified by the MSTKUPDATE disc ID) from the main screen now brings up a confirmation dialog that unpacks the firmware into the NAND directory, where the emulated flash0/flash1 live. Running the updater itself doesn't work, so there was nothing useful to do with one before. Unpacks the file list for the model we claim to be (iPSPModel), on a worker thread, with a progress bar - for which PSARUnpackOptions gets an optional progress callback. AGENTS.md: translate UI strings last, in a separate commit The English string is what all ~47 languages get derived from, so rewording it after the sweep means redoing the sweep. Check the wording first. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
================================================================ NOTE: These are legacy instructions for building using ndk-build. We mostly only use this on CI because it's faster than gradle. There might also be some holdouts around still using eclipse. ================================================================ First, build the C++ static library: > cd android > ./ab.sh Or > ./ab.cmd as appropriate. Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.