Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 ad9c65ae39 EmuThread: Run the graphics context's ThreadStart before starting the emu thread
On OpenGL the render thread's ThreadStart fills in the GL strings and
picks the buffer strategy, while the emu thread, started just before
it, could already be in NativeInitGraphics reading them. A Play report
crashed walking the strings map in BuildReportingInfo. ThreadStart also
resets the exit flags, which could undo an early exit by the emu
thread. Libretro already starts its emu thread in this order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:11:09 +01:00
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2026-10-24 14:14:41 +02:00
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