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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 18:49:13 +02:00
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abc0f88a550fc2217841c6947b8fa70a5a159513
ppsspp/Windows/GEDebugger
T
History
Henrik Rydgard aaa8350591 Windows: Fix some remaining ASLR issues
2015-07-15 22:25:24 +02:00
..
CtrlDisplayListView.cpp
Windows: Enable ASLR (had to fix a few pointer truncations)
2015-07-15 20:02:42 +02:00
CtrlDisplayListView.h
Fix a few leaks in the Windows UI code.
2014-02-14 21:08:24 -08:00
GEDebugger.cpp
Remove most mentions of the "_XBOX" define
2014-08-24 14:21:35 +02:00
GEDebugger.h
Add buttons to select texture level in ge debugger.
2014-06-15 10:01:32 -07:00
SimpleGLWindow.cpp
Windows: Fix some remaining ASLR issues
2015-07-15 22:25:24 +02:00
SimpleGLWindow.h
Add support for 24/8 textures in the GE debugger.
2014-09-14 11:13:03 -07:00
TabDisplayLists.cpp
Add buttons to select texture level in ge debugger.
2014-06-15 10:01:32 -07:00
TabDisplayLists.h
Display list tab
2013-09-29 01:02:05 +02:00
TabState.cpp
Add checkboxes to GenericListControl, use them in CtrlBreakpointList
2014-02-13 10:24:42 +01:00
TabState.h
Make it possible to flip flags in the ge debugger.
2013-10-06 22:17:56 -07:00
TabVertices.cpp
Move vertexdecoder files into GPU/Common
2014-09-12 02:00:32 +02:00
TabVertices.h
Add a tab to show matrices as well.
2014-02-08 23:27:05 -08:00
VertexPreview.cpp
Process UV rotation even in full transform.
2015-05-10 14:17:20 -07:00
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