Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 09:45:02 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
aba669c3e607953202cca59bc523d7dd60bfbcb3
ppsspp/ext/native/thin3d
T
History
Henrik Rydgard aba669c3e6 D3D11: Cube now visible
2017-02-10 00:30:42 +01:00
..
d3d11_loader.cpp
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
d3d11_loader.h
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
d3dx9_loader.cpp
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
Texcache: Unify AttachFramebuffer, misc
2017-02-08 15:37:40 +01:00
thin3d_d3d11.cpp
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
thin3d_gl.cpp
Texcache: Unify AttachFramebuffer, misc
2017-02-08 15:37:40 +01:00
thin3d_vulkan.cpp
Further stuff.
2017-02-09 13:28:59 +01:00
thin3d.cpp
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
2017-02-08 14:55:03 +01:00
thin3d.h
D3D11: Cube now visible
2017-02-10 00:30:42 +01:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
Powered by Gitea Version: 1.27.0 Page: 770ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API