mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
5954db188e
Fix #21363 https://chat.deepseek.com/share/980xe4c2ue35te8cy2 Performance impact is minimal because sprites that require depth/fog are relatively rare, and the fallback still uses the per-pixel rectangle loop (not the full triangle rasterizer)
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.