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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 17:24:59 +02:00
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aa753c88b28c8aeece8a856601ea189ae9c569d5
ppsspp/GPU/Common
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Unknown W. Brackets 81e71dd8d7 Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
..
GPUDebugInterface.h
Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
IndexGenerator.cpp
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
SplineCommon.h
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
TextureDecoder.cpp
Move DXT decoding to GPU/Common/.
2013-09-27 22:46:06 -07:00
TextureDecoder.h
Move some texture deindexing to GPU/Common/.
2013-09-27 22:46:07 -07:00
VertexDecoderCommon.cpp
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
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