Files
ppsspp/GPU/GPUStateSIMDUtil.h
T

19 lines
528 B
C

#pragma once
#include "Common/Math/CrossSIMD.h"
#include "GPU/GPUState.h"
inline Vec4F32 LoadViewportOffsetVec(const GEState &gstate) {
// We ignore the last member.
return Vec4F32::LoadF24x4(&gstate.viewportxcenter);
}
inline Vec4F32 LoadViewportScaleVec(const GEState &gstate) {
// We ignore the last member.
return Vec4F32::LoadF24x4(&gstate.viewportxscale);
}
inline UVScale LoadUVScaleOffset(const GEState &gstate) {
UVScale uvScale;
Vec4F32::LoadF24x4(&gstate.texscaleu).Store(&uvScale.uScale);
return uvScale;
}