mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-06 02:56:19 +02:00
256 lines
8.2 KiB
C++
256 lines
8.2 KiB
C++
#include <stdlib.h>
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#include "base/logging.h"
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#include "gl_state.h"
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#ifdef _WIN32
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#include "GL/wglew.h"
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#endif
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#if defined(USING_GLES2)
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#if defined(ANDROID) || defined(BLACKBERRY)
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PFNGLALPHAFUNCQCOMPROC glAlphaFuncQCOM;
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PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC eglGetSystemTimeFrequencyNV;
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PFNEGLGETSYSTEMTIMENVPROC eglGetSystemTimeNV;
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PFNGLDRAWTEXTURENVPROC glDrawTextureNV;
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PFNGLCOPYIMAGESUBDATANVPROC glCopyImageSubDataNV ;
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PFNGLMAPBUFFERPROC glMapBuffer;
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#endif
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#if !defined(IOS) && !defined(__SYMBIAN32__) && !defined(MEEGO_EDITION_HARMATTAN) && !defined(MAEMO)
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PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
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PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
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PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
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PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
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PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
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#endif
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#endif
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OpenGLState glstate;
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GLExtensions gl_extensions;
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std::string g_all_gl_extensions;
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std::string g_all_egl_extensions;
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int OpenGLState::state_count = 0;
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void OpenGLState::Initialize() {
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if(initialized) return;
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Restore();
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initialized = true;
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}
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void OpenGLState::Restore() {
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int count = 0;
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blend.restore(); count++;
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blendEquation.restore(); count++;
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blendFuncSeparate.restore(); count++;
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blendColor.restore(); count++;
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#if defined(ANDROID) || defined(BLACKBERRY)
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if (gl_extensions.QCOM_alpha_test) {
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alphaTestQCOM.restore();
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}
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count++;
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if (gl_extensions.QCOM_alpha_test) {
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alphaFuncQCOM.restore();
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}
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count++;
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#endif
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scissorTest.restore(); count++;
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scissorRect.restore(); count++;
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cullFace.restore(); count++;
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cullFaceMode.restore(); count++;
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frontFace.restore(); count++;
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depthTest.restore(); count++;
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depthRange.restore(); count++;
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depthFunc.restore(); count++;
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depthWrite.restore(); count++;
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colorMask.restore(); count++;
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viewport.restore(); count++;
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stencilTest.restore(); count++;
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stencilOp.restore(); count++;
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stencilFunc.restore(); count++;
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dither.restore(); count++;
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#if !defined(USING_GLES2)
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colorLogicOp.restore(); count++;
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logicOp.restore(); count++;
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#endif
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if (count != state_count) {
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FLOG("OpenGLState::Restore is missing some states");
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}
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}
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// http://stackoverflow.com/questions/16147700/opengl-es-using-tegra-specific-extensions-gl-ext-texture-array
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void CheckGLExtensions() {
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// Make sure to only do this once. It's okay to call CheckGLExtensions from wherever.
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static bool done = false;
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if (done)
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return;
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done = true;
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memset(&gl_extensions, 0, sizeof(gl_extensions));
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *versionStr = (const char *)glGetString(GL_VERSION);
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char buffer[64];
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strcpy(buffer, versionStr);
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const char *lastNumStart = buffer;
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int numVer = 0;
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int len = (int)strlen(buffer);
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for (int i = 0; i < len && numVer < 3; i++) {
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if (buffer[i] == '.') {
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buffer[i] = 0;
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gl_extensions.ver[numVer++] = strtol(lastNumStart, NULL, 10);
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i++;
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lastNumStart = buffer + i;
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}
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}
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if (numVer < 3)
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gl_extensions.ver[numVer++] = strtol(lastNumStart, NULL, 10);
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#if defined(USING_GLES2)
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#if defined(MAY_HAVE_GLES3)
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// Try to load GLES 3.0
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if (GL_TRUE == gl3stubInit()) {
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gl_extensions.GLES3 = true;
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ILOG("Full OpenGL ES 3.0 support detected!\n");
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// Though, let's ban Mali from the GLES 3 path for now, see #4078
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if (strstr(renderer, "Mali") != 0) {
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gl_extensions.GLES3 = false;
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}
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}
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#endif
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#else
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// If the GL version >= 4.3, we know it's a true superset of OpenGL ES 3.0 and can thus enable
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// modern paths.
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// Most of it could be enabled on lower GPUs as well, but let's start this way.
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if ((gl_extensions.ver[0] == 4 && gl_extensions.ver[1] >= 3) || gl_extensions.ver[0] > 4) {
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gl_extensions.GLES3 = true;
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}
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#endif
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const char *extString = (const char *)glGetString(GL_EXTENSIONS);
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if (extString) {
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g_all_gl_extensions = extString;
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} else {
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g_all_gl_extensions = "";
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}
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#ifdef WIN32
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const char *wglString = 0;
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if (wglGetExtensionsStringEXT)
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wglString = wglGetExtensionsStringEXT();
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if (wglString) {
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gl_extensions.EXT_swap_control_tear = strstr(wglString, "WGL_EXT_swap_control_tear") != 0;
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g_all_egl_extensions = wglString;
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} else {
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g_all_egl_extensions = "";
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}
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#elif !defined(USING_GLES2)
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// const char *glXString = glXQueryExtensionString();
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// gl_extensions.EXT_swap_control_tear = strstr(glXString, "GLX_EXT_swap_control_tear") != 0;
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#endif
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#ifdef USING_GLES2
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gl_extensions.OES_packed_depth_stencil = strstr(extString, "GL_OES_packed_depth_stencil") != 0;
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gl_extensions.OES_depth24 = strstr(extString, "GL_OES_depth24") != 0;
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gl_extensions.OES_depth_texture = strstr(extString, "GL_OES_depth_texture") != 0;
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gl_extensions.OES_mapbuffer = strstr(extString, "GL_OES_mapbuffer") != 0;
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gl_extensions.EXT_blend_minmax = strstr(extString, "GL_EXT_blend_minmax") != 0;
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gl_extensions.EXT_shader_framebuffer_fetch = (strstr(extString, "GL_EXT_shader_framebuffer_fetch") != 0) || (strstr(extString, "GL_NV_shader_framebuffer_fetch") != 0);
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gl_extensions.NV_draw_texture = strstr(extString, "GL_NV_draw_texture") != 0;
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gl_extensions.NV_copy_image = strstr(extString, "GL_NV_copy_image") != 0;
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#if defined(IOS) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(MAEMO)
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gl_extensions.OES_vertex_array_object = false;
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gl_extensions.EXT_discard_framebuffer = false;
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#else
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if (gl_extensions.NV_draw_texture) {
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glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)eglGetProcAddress("glDrawTextureNV");
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}
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if (gl_extensions.NV_copy_image) {
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glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)eglGetProcAddress("glCopyImageSubDataNV");
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}
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gl_extensions.OES_vertex_array_object = strstr(extString, "GL_OES_vertex_array_object") != 0;
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if (gl_extensions.OES_vertex_array_object) {
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glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress ( "glGenVertexArraysOES" );
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glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress ( "glBindVertexArrayOES" );
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glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress ( "glDeleteVertexArraysOES" );
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glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress ( "glIsVertexArrayOES" );
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}
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gl_extensions.EXT_discard_framebuffer = strstr(extString, "GL_EXT_discard_framebuffer") != 0;
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if (gl_extensions.EXT_discard_framebuffer) {
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glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)eglGetProcAddress("glDiscardFramebufferEXT");
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}
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#endif
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#else
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// Desktops support minmax
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gl_extensions.EXT_blend_minmax = true;
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#endif
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#if defined(ANDROID) || defined(BLACKBERRY)
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if (gl_extensions.OES_mapbuffer) {
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glMapBuffer = (PFNGLMAPBUFFERPROC)eglGetProcAddress( "glMapBufferOES" );
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}
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gl_extensions.QCOM_binning_control = strstr(extString, "GL_QCOM_binning_control") != 0;
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gl_extensions.QCOM_alpha_test = strstr(extString, "GL_QCOM_alpha_test") != 0;
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// Load extensions that are not auto-loaded by Android.
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if (gl_extensions.QCOM_alpha_test) {
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glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)eglGetProcAddress("glAlphaFuncQCOM");
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}
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// Look for EGL extensions
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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const char *eglString = eglQueryString(display, EGL_EXTENSIONS);
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if (eglString) {
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g_all_egl_extensions = eglString;
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gl_extensions.EGL_NV_system_time = strstr(eglString, "EGL_NV_system_time") != 0;
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gl_extensions.EGL_NV_coverage_sample = strstr(eglString, "EGL_NV_coverage_sample") != 0;
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if (gl_extensions.EGL_NV_system_time) {
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eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC) eglGetProcAddress("eglGetSystemTimeNV");
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eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) eglGetProcAddress("eglGetSystemTimeFrequencyNV");
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}
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} else {
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g_all_egl_extensions = "";
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}
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#endif
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#ifdef USING_GLES2
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gl_extensions.FBO_ARB = true;
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gl_extensions.FBO_EXT = false;
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#else
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gl_extensions.FBO_ARB = false;
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gl_extensions.FBO_EXT = false;
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gl_extensions.PBO_ARB = true;
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if (extString) {
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gl_extensions.FBO_ARB = strstr(extString, "GL_ARB_framebuffer_object") != 0;
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gl_extensions.FBO_EXT = strstr(extString, "GL_EXT_framebuffer_object") != 0;
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gl_extensions.PBO_ARB = strstr(extString, "GL_ARB_pixel_buffer_object") != 0;
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gl_extensions.ATIClampBug = ((strncmp (renderer, "ATI RADEON X", 12) != 0) || (strncmp (renderer, "ATI MOBILITY RADEON X",21) != 0));
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}
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#endif
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}
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void OpenGLState::SetVSyncInterval(int interval) {
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#ifdef _WIN32
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if( wglSwapIntervalEXT )
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wglSwapIntervalEXT(interval);
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#endif
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}
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