Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-28 07:16:37 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
a8537576e57713720b60baa50e0c90dfc7ca216c
ppsspp/GPU/Directx9
T
History
Unknown W. Brackets 745d9ad320 GPU: Avoid enabling depth test pointlessly.
See #16015.  Attempting to avoid a driver bug.
2022-11-08 20:06:08 -08:00
..
DrawEngineDX9.cpp
GPU: Avoid clears for non-simple depth values.
2022-11-08 20:06:08 -08:00
DrawEngineDX9.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
GPU_DX9.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerDX9.cpp
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
ShaderManagerDX9.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
StateMappingDX9.cpp
GPU: Avoid enabling depth test pointlessly.
2022-11-08 20:06:08 -08:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
Powered by Gitea Version: 1.27.3 Page: 513ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API