Files
ppsspp/GPU/Common/VertexDecoderCommon.h
T
Henrik Rydgard cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00

379 lines
10 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "base/basictypes.h"
#include "Common/Log.h"
#include "Common/CommonTypes.h"
#include "Core/Reporting.h"
#include "GPU/ge_constants.h"
// DecVtxFormat - vertex formats for PC
// Kind of like a D3D VertexDeclaration.
// Can write code to easily bind these using OpenGL, or read these manually.
// No morph support, that is taken care of by the VertexDecoder.
enum {
DEC_NONE,
DEC_FLOAT_1,
DEC_FLOAT_2,
DEC_FLOAT_3,
DEC_FLOAT_4,
DEC_S8_3,
DEC_S16_3,
DEC_U8_1,
DEC_U8_2,
DEC_U8_3,
DEC_U8_4,
DEC_U16_1,
DEC_U16_2,
DEC_U16_3,
DEC_U16_4,
DEC_U8A_2,
DEC_U16A_2,
};
int DecFmtSize(u8 fmt);
struct DecVtxFormat {
u8 w0fmt; u8 w0off; // first 4 weights
u8 w1fmt; u8 w1off; // second 4 weights
u8 uvfmt; u8 uvoff;
u8 c0fmt; u8 c0off; // First color
u8 c1fmt; u8 c1off;
u8 nrmfmt; u8 nrmoff;
u8 posfmt; u8 posoff;
short stride;
};
// This struct too.
struct TransformedVertex
{
float x, y, z, fog; // in case of morph, preblend during decode
float u; float v; float w; // scaled by uscale, vscale, if there
u8 color0[4]; // prelit
u8 color1[4]; // prelit
};
void GetIndexBounds(void *inds, int count, u32 vertType, u16 *indexLowerBound, u16 *indexUpperBound);
enum {
STAT_VERTSSUBMITTED = 0,
NUM_VERTEX_DECODER_STATS = 1
};
inline int RoundUp4(int x) {
return (x + 3) & ~3;
}
// Reads decoded vertex formats in a convenient way. For software transform and debugging.
// Reads decoded vertex formats in a convenient way. For software transform and debugging.
class VertexReader
{
public:
VertexReader(u8 *base, const DecVtxFormat &decFmt, int vtype) : base_(base), data_(base), decFmt_(decFmt), vtype_(vtype) {}
void ReadPos(float pos[3]) const {
switch (decFmt_.posfmt) {
case DEC_FLOAT_3:
{
const float *f = (const float *)(data_ + decFmt_.posoff);
memcpy(pos, f, 12);
if (isThrough()) {
// Integer value passed in a float. Wraps and all, required for Monster Hunter.
pos[2] = (float)((u16)(s32)pos[2]) * (1.0f / 65535.0f);
}
// See https://github.com/hrydgard/ppsspp/pull/3419, something is weird.
}
break;
case DEC_S16_3:
{
// X and Y are signed 16 bit, Z is unsigned 16 bit
const s16 *s = (const s16 *)(data_ + decFmt_.posoff);
const u16 *u = (const u16 *)(data_ + decFmt_.posoff);
if (isThrough()) {
for (int i = 0; i < 2; i++)
pos[i] = s[i];
pos[2] = u[2] * (1.0f / 65535.0f);
} else {
for (int i = 0; i < 3; i++)
pos[i] = s[i] * (1.f / 32767.f);
}
}
break;
case DEC_S8_3:
{
// X and Y are signed 8 bit, Z is unsigned 8 bit
const s8 *b = (const s8 *)(data_ + decFmt_.posoff);
const u8 *u = (const u8 *)(data_ + decFmt_.posoff);
if (isThrough()) {
for (int i = 0; i < 2; i++)
pos[i] = b[i];
pos[2] = u[2] / 255.0f;
} else {
for (int i = 0; i < 3; i++)
pos[i] = b[i] * (1.f / 127.f);
}
}
break;
default:
ERROR_LOG_REPORT_ONCE(fmt, G3D, "Reader: Unsupported Pos Format %d", decFmt_.posfmt);
memset(pos, 0, sizeof(float) * 3);
break;
}
}
void ReadPosZ16(float pos[3]) const {
switch (decFmt_.posfmt) {
case DEC_FLOAT_3:
{
const float *f = (const float *)(data_ + decFmt_.posoff);
memcpy(pos, f, 12);
// TODO: Does non-through need conversion?
}
break;
case DEC_S16_3:
{
// X and Y are signed 16 bit, Z is unsigned 16 bit
const s16 *s = (const s16 *)(data_ + decFmt_.posoff);
const u16 *u = (const u16 *)(data_ + decFmt_.posoff);
if (isThrough()) {
for (int i = 0; i < 2; i++)
pos[i] = s[i];
pos[2] = u[2];
} else {
for (int i = 0; i < 3; i++)
pos[i] = s[i] * (1.f / 32767.f);
// TODO: Does depth need conversion?
}
}
break;
case DEC_S8_3:
{
// X and Y are signed 8 bit, Z is unsigned 8 bit
const s8 *b = (const s8 *)(data_ + decFmt_.posoff);
const u8 *u = (const u8 *)(data_ + decFmt_.posoff);
if (isThrough()) {
for (int i = 0; i < 2; i++)
pos[i] = b[i];
pos[2] = u[2];
} else {
for (int i = 0; i < 3; i++)
pos[i] = b[i] * (1.f / 127.f);
// TODO: Does depth need conversion?
}
}
break;
default:
ERROR_LOG_REPORT_ONCE(fmt, G3D, "Reader: Unsupported Pos Format %d", decFmt_.posfmt);
memset(pos, 0, sizeof(float) * 3);
break;
}
}
void ReadNrm(float nrm[3]) const {
switch (decFmt_.nrmfmt) {
case DEC_FLOAT_3:
//memcpy(nrm, data_ + decFmt_.nrmoff, 12);
{
const float *f = (const float *)(data_ + decFmt_.nrmoff);
for (int i = 0; i < 3; i++)
nrm[i] = f[i] ;
}
break;
case DEC_S16_3:
{
const s16 *s = (const s16 *)(data_ + decFmt_.nrmoff);
for (int i = 0; i < 3; i++)
nrm[i] = s[i] * (1.f / 32767.f);
}
break;
case DEC_S8_3:
{
const s8 *b = (const s8 *)(data_ + decFmt_.nrmoff);
for (int i = 0; i < 3; i++)
nrm[i] = b[i] * (1.f / 127.f);
}
break;
default:
ERROR_LOG_REPORT_ONCE(fmt, G3D, "Reader: Unsupported Nrm Format %d", decFmt_.nrmfmt);
memset(nrm, 0, sizeof(float) * 3);
break;
}
}
void ReadUV(float uv[2]) const {
switch (decFmt_.uvfmt) {
case DEC_U8_2:
{
const u8 *b = (const u8 *)(data_ + decFmt_.uvoff);
uv[0] = b[0] * (1.f / 128.f);
uv[1] = b[1] * (1.f / 128.f);
}
break;
case DEC_U16_2:
{
const u16 *s = (const u16 *)(data_ + decFmt_.uvoff);
uv[0] = s[0] * (1.f / 32768.f);
uv[1] = s[1] * (1.f / 32768.f);
}
break;
case DEC_FLOAT_2:
{
const float *f = (const float *)(data_ + decFmt_.uvoff);
uv[0] = f[0];
uv[1] = f[1];
}
break;
case DEC_U8A_2:
{
const u8 *b = (const u8 *)(data_ + decFmt_.uvoff);
uv[0] = (float)b[0];
uv[1] = (float)b[1];
}
break;
case DEC_U16A_2:
{
const u16 *p = (const u16 *)(data_ + decFmt_.uvoff);
uv[0] = (float)p[0];
uv[1] = (float)p[1];
}
break;
default:
ERROR_LOG_REPORT_ONCE(fmt, G3D, "Reader: Unsupported UV Format %d", decFmt_.uvfmt);
memset(uv, 0, sizeof(float) * 2);
break;
}
}
void ReadColor0(float color[4]) const {
switch (decFmt_.c0fmt) {
case DEC_U8_4:
{
const u8 *b = (const u8 *)(data_ + decFmt_.c0off);
for (int i = 0; i < 4; i++)
color[i] = b[i] * (1.f / 255.f);
}
break;
case DEC_FLOAT_4:
memcpy(color, data_ + decFmt_.c0off, 16);
break;
default:
ERROR_LOG_REPORT_ONCE(fmt, G3D, "Reader: Unsupported C0 Format %d", decFmt_.c0fmt);
memset(color, 0, sizeof(float) * 4);
break;
}
}
void ReadColor1(float color[3]) const {
switch (decFmt_.c1fmt) {
case DEC_U8_4:
{
const u8 *b = (const u8 *)(data_ + decFmt_.c1off);
for (int i = 0; i < 3; i++)
color[i] = b[i] * (1.f / 255.f);
}
break;
case DEC_FLOAT_4:
memcpy(color, data_ + decFmt_.c1off, 12);
break;
default:
ERROR_LOG_REPORT_ONCE(fmt, G3D, "Reader: Unsupported C1 Format %d", decFmt_.c1fmt);
memset(color, 0, sizeof(float) * 3);
break;
}
}
void ReadWeights(float weights[8]) const {
const float *f = (const float *)(data_ + decFmt_.w0off);
const u8 *b = (const u8 *)(data_ + decFmt_.w0off);
const u16 *s = (const u16 *)(data_ + decFmt_.w0off);
switch (decFmt_.w0fmt) {
case DEC_FLOAT_1:
case DEC_FLOAT_2:
case DEC_FLOAT_3:
case DEC_FLOAT_4:
for (int i = 0; i <= decFmt_.w0fmt - DEC_FLOAT_1; i++)
weights[i] = f[i];
break;
case DEC_U8_1: weights[0] = b[0] * (1.f / 128.f); break;
case DEC_U8_2: for (int i = 0; i < 2; i++) weights[i] = b[i] * (1.f / 128.f); break;
case DEC_U8_3: for (int i = 0; i < 3; i++) weights[i] = b[i] * (1.f / 128.f); break;
case DEC_U8_4: for (int i = 0; i < 4; i++) weights[i] = b[i] * (1.f / 128.f); break;
case DEC_U16_1: weights[0] = s[0] * (1.f / 32768.f); break;
case DEC_U16_2: for (int i = 0; i < 2; i++) weights[i] = s[i] * (1.f / 32768.f); break;
case DEC_U16_3: for (int i = 0; i < 3; i++) weights[i] = s[i] * (1.f / 32768.f); break;
case DEC_U16_4: for (int i = 0; i < 4; i++) weights[i] = s[i] * (1.f / 32768.f); break;
default:
ERROR_LOG_REPORT_ONCE(fmt0, G3D, "Reader: Unsupported W0 Format %d", decFmt_.w0fmt);
memset(weights, 0, sizeof(float) * 4);
break;
}
f = (const float *)(data_ + decFmt_.w1off);
b = (const u8 *)(data_ + decFmt_.w1off);
s = (const u16 *)(data_ + decFmt_.w1off);
switch (decFmt_.w1fmt) {
case 0:
// It's fine for there to be w0 weights but not w1.
break;
case DEC_FLOAT_1:
case DEC_FLOAT_2:
case DEC_FLOAT_3:
case DEC_FLOAT_4:
for (int i = 0; i <= decFmt_.w1fmt - DEC_FLOAT_1; i++)
weights[i+4] = f[i];
break;
case DEC_U8_1: weights[4] = b[0] * (1.f / 128.f); break;
case DEC_U8_2: for (int i = 0; i < 2; i++) weights[i+4] = b[i] * (1.f / 128.f); break;
case DEC_U8_3: for (int i = 0; i < 3; i++) weights[i+4] = b[i] * (1.f / 128.f); break;
case DEC_U8_4: for (int i = 0; i < 4; i++) weights[i+4] = b[i] * (1.f / 128.f); break;
case DEC_U16_1: weights[4] = s[0] * (1.f / 32768.f); break;
case DEC_U16_2: for (int i = 0; i < 2; i++) weights[i+4] = s[i] * (1.f / 32768.f); break;
case DEC_U16_3: for (int i = 0; i < 3; i++) weights[i+4] = s[i] * (1.f / 32768.f); break;
case DEC_U16_4: for (int i = 0; i < 4; i++) weights[i+4] = s[i] * (1.f / 32768.f); break;
default:
ERROR_LOG_REPORT_ONCE(fmt1, G3D, "Reader: Unsupported W1 Format %d", decFmt_.w1fmt);
memset(weights + 4, 0, sizeof(float) * 4);
break;
}
}
bool hasColor0() const { return decFmt_.c0fmt != 0; }
bool hasColor1() const { return decFmt_.c1fmt != 0; }
bool hasNormal() const { return decFmt_.nrmfmt != 0; }
bool hasUV() const { return decFmt_.uvfmt != 0; }
bool isThrough() const { return (vtype_ & GE_VTYPE_THROUGH) != 0; }
void Goto(int index) {
data_ = base_ + index * decFmt_.stride;
}
private:
u8 *base_;
u8 *data_;
DecVtxFormat decFmt_;
int vtype_;
};
// Debugging utilities
void PrintDecodedVertex(VertexReader &vtx);