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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 a69ca3b218 GPU: Judge the blit texture cache by the width inside the scissor
Tekken 6 draws its intro movie as one full-width sprite eight times, each
scissored to a 64-pixel strip. The fill cost model picked the thrashing
rate from the sprite's full 480-pixel width, charging ~51ms per frame, so
the game's sceGeDrawSync held it to 15fps. It plays at 30fps on a PSP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 12:04:05 +02:00
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2026-10-16 13:27:26 +02:00
2026-06-02 14:53:37 +02:00