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Tekken 6 draws its intro movie as one full-width sprite eight times, each scissored to a 64-pixel strip. The fill cost model picked the thrashing rate from the sprite's full 480-pixel width, charging ~51ms per frame, so the game's sceGeDrawSync held it to 15fps. It plays at 30fps on a PSP. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>