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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 17:24:59 +02:00
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a66affe5db2bc1658b58e776f938c8b68da7aba0
ppsspp/GPU/Debugger
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Henrik Rydgård 8b99c9f9d9 GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure.
2024-01-30 11:14:38 +01:00
..
Breakpoints.cpp
GE Debugger: Make step tex jump to first prim.
2023-07-16 11:34:51 -07:00
Breakpoints.h
GE Debugger: Add conditions to cmd breakpoints.
2022-09-05 17:33:54 -07:00
Debugger.cpp
GE Debugger: Cleanup logspam on game exit.
2022-12-01 23:12:14 -08:00
Debugger.h
GE Debugger: Add separate step based on vsync.
2022-08-23 19:48:34 -07:00
GECommandTable.cpp
GE Debugger: Provide addrs in breakpoint conds.
2022-09-11 10:57:04 -07:00
GECommandTable.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
Playback.cpp
GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure.
2024-01-30 11:14:38 +01:00
Playback.h
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Record.cpp
Fix GE frame dumps, no longer produces only 1kb files.
2023-12-28 20:27:32 +01:00
Record.h
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
2023-08-24 14:41:35 +02:00
RecordFormat.h
Make some global string pointers const, not just the strings.
2023-12-29 14:09:45 +01:00
Stepping.cpp
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
Stepping.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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