Files
ppsspp/ext/ffmpeg/libavcodec/sbrdsp.c
T
Henrik RydgårdandClaude Opus 5.5 d0e3141f43 FFmpeg: Vendor what PPSSPP uses into ext/ffmpeg, drop the submodule
The ffmpeg submodule held prebuilt libraries for every platform next to the
sources (about 1.5 GB checked out), and nothing uses those any more. Only the
needed sources are copied in, from the submodule's commit, along with every
header and template they include. The path is new, so checking out commits on
either side of this works.

It's also cut down to what PPSSPP uses: the H.264, AAC, MP3, ATRAC3 and ATRAC3+
decoders, the H.264 parser, the demuxers as before, and the FFV1 encoder, AVI
muxer and file protocol for AVI dumping. config.h takes its CONFIG_ values from
FFmpeg 3.0.2's own configure run with just those enabled. The raw H.264 demuxer
stays even though nothing opens raw H.264: probing PSMF data uses it to identify
the video stream's codec, which otherwise comes out as none.

On top of that:
- The files nothing links (configure would build them, but they're never pulled
  out of the static library, going by the GCC link map) are left out: mostly
  libavutil's crypto and hashing and the alternative DCT/IDCT/FFT versions.
- libswresample isn't built, now that nothing uses it.
- The H.264 decoder only does 8-bit video, which is all the PSP has. The SPS
  parser rejects any other bit depth, and the DSP files no longer build their 9-
  to 16-bit variants, which the linker kept because the init functions pick one
  by bit depth at run time.

That's 160 files to compile instead of 277, and 391 of FFmpeg's vendored, about
5.8 MB. The README in ext/ffmpeg has what was done, the PPSSPP patches in the
copy, how to add a component, and the tradeoffs.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-25 22:27:54 +01:00

226 lines
7.5 KiB
C

/*
* AAC Spectral Band Replication decoding functions
* Copyright (c) 2008-2009 Robert Swain ( rob opendot cl )
* Copyright (c) 2009-2010 Alex Converse <alex.converse@gmail.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define USE_FIXED 0
#include "aac.h"
#include "config.h"
#include "libavutil/attributes.h"
#include "libavutil/intfloat.h"
#include "sbrdsp.h"
static float sbr_sum_square_c(float (*x)[2], int n)
{
float sum0 = 0.0f, sum1 = 0.0f;
int i;
for (i = 0; i < n; i += 2)
{
sum0 += x[i + 0][0] * x[i + 0][0];
sum1 += x[i + 0][1] * x[i + 0][1];
sum0 += x[i + 1][0] * x[i + 1][0];
sum1 += x[i + 1][1] * x[i + 1][1];
}
return sum0 + sum1;
}
static void sbr_neg_odd_64_c(float *x)
{
union av_intfloat32 *xi = (union av_intfloat32*) x;
int i;
for (i = 1; i < 64; i += 4) {
xi[i + 0].i ^= 1U << 31;
xi[i + 2].i ^= 1U << 31;
}
}
static void sbr_qmf_pre_shuffle_c(float *z)
{
union av_intfloat32 *zi = (union av_intfloat32*) z;
int k;
zi[64].i = zi[0].i;
zi[65].i = zi[1].i;
for (k = 1; k < 31; k += 2) {
zi[64 + 2 * k + 0].i = zi[64 - k].i ^ (1U << 31);
zi[64 + 2 * k + 1].i = zi[ k + 1].i;
zi[64 + 2 * k + 2].i = zi[63 - k].i ^ (1U << 31);
zi[64 + 2 * k + 3].i = zi[ k + 2].i;
}
zi[64 + 2 * 31 + 0].i = zi[64 - 31].i ^ (1U << 31);
zi[64 + 2 * 31 + 1].i = zi[31 + 1].i;
}
static void sbr_qmf_post_shuffle_c(float W[32][2], const float *z)
{
const union av_intfloat32 *zi = (const union av_intfloat32*) z;
union av_intfloat32 *Wi = (union av_intfloat32*) W;
int k;
for (k = 0; k < 32; k += 2) {
Wi[2 * k + 0].i = zi[63 - k].i ^ (1U << 31);
Wi[2 * k + 1].i = zi[ k + 0].i;
Wi[2 * k + 2].i = zi[62 - k].i ^ (1U << 31);
Wi[2 * k + 3].i = zi[ k + 1].i;
}
}
static void sbr_qmf_deint_neg_c(float *v, const float *src)
{
const union av_intfloat32 *si = (const union av_intfloat32*)src;
union av_intfloat32 *vi = (union av_intfloat32*)v;
int i;
for (i = 0; i < 32; i++) {
vi[ i].i = si[63 - 2 * i ].i;
vi[63 - i].i = si[63 - 2 * i - 1].i ^ (1U << 31);
}
}
#if 0
/* This code is slower because it multiplies memory accesses.
* It is left for educational purposes and because it may offer
* a better reference for writing arch-specific DSP functions. */
static av_always_inline void autocorrelate(const float x[40][2],
float phi[3][2][2], int lag)
{
int i;
float real_sum = 0.0f;
float imag_sum = 0.0f;
if (lag) {
for (i = 1; i < 38; i++) {
real_sum += x[i][0] * x[i+lag][0] + x[i][1] * x[i+lag][1];
imag_sum += x[i][0] * x[i+lag][1] - x[i][1] * x[i+lag][0];
}
phi[2-lag][1][0] = real_sum + x[ 0][0] * x[lag][0] + x[ 0][1] * x[lag][1];
phi[2-lag][1][1] = imag_sum + x[ 0][0] * x[lag][1] - x[ 0][1] * x[lag][0];
if (lag == 1) {
phi[0][0][0] = real_sum + x[38][0] * x[39][0] + x[38][1] * x[39][1];
phi[0][0][1] = imag_sum + x[38][0] * x[39][1] - x[38][1] * x[39][0];
}
} else {
for (i = 1; i < 38; i++) {
real_sum += x[i][0] * x[i][0] + x[i][1] * x[i][1];
}
phi[2][1][0] = real_sum + x[ 0][0] * x[ 0][0] + x[ 0][1] * x[ 0][1];
phi[1][0][0] = real_sum + x[38][0] * x[38][0] + x[38][1] * x[38][1];
}
}
static void sbr_autocorrelate_c(const float x[40][2], float phi[3][2][2])
{
autocorrelate(x, phi, 0);
autocorrelate(x, phi, 1);
autocorrelate(x, phi, 2);
}
#else
static void sbr_autocorrelate_c(const float x[40][2], float phi[3][2][2])
{
float real_sum2 = x[0][0] * x[2][0] + x[0][1] * x[2][1];
float imag_sum2 = x[0][0] * x[2][1] - x[0][1] * x[2][0];
float real_sum1 = 0.0f, imag_sum1 = 0.0f, real_sum0 = 0.0f;
int i;
for (i = 1; i < 38; i++) {
real_sum0 += x[i][0] * x[i ][0] + x[i][1] * x[i ][1];
real_sum1 += x[i][0] * x[i + 1][0] + x[i][1] * x[i + 1][1];
imag_sum1 += x[i][0] * x[i + 1][1] - x[i][1] * x[i + 1][0];
real_sum2 += x[i][0] * x[i + 2][0] + x[i][1] * x[i + 2][1];
imag_sum2 += x[i][0] * x[i + 2][1] - x[i][1] * x[i + 2][0];
}
phi[2 - 2][1][0] = real_sum2;
phi[2 - 2][1][1] = imag_sum2;
phi[2 ][1][0] = real_sum0 + x[ 0][0] * x[ 0][0] + x[ 0][1] * x[ 0][1];
phi[1 ][0][0] = real_sum0 + x[38][0] * x[38][0] + x[38][1] * x[38][1];
phi[2 - 1][1][0] = real_sum1 + x[ 0][0] * x[ 1][0] + x[ 0][1] * x[ 1][1];
phi[2 - 1][1][1] = imag_sum1 + x[ 0][0] * x[ 1][1] - x[ 0][1] * x[ 1][0];
phi[0 ][0][0] = real_sum1 + x[38][0] * x[39][0] + x[38][1] * x[39][1];
phi[0 ][0][1] = imag_sum1 + x[38][0] * x[39][1] - x[38][1] * x[39][0];
#endif
}
static void sbr_hf_gen_c(float (*X_high)[2], const float (*X_low)[2],
const float alpha0[2], const float alpha1[2],
float bw, int start, int end)
{
float alpha[4];
int i;
alpha[0] = alpha1[0] * bw * bw;
alpha[1] = alpha1[1] * bw * bw;
alpha[2] = alpha0[0] * bw;
alpha[3] = alpha0[1] * bw;
for (i = start; i < end; i++) {
X_high[i][0] =
X_low[i - 2][0] * alpha[0] -
X_low[i - 2][1] * alpha[1] +
X_low[i - 1][0] * alpha[2] -
X_low[i - 1][1] * alpha[3] +
X_low[i][0];
X_high[i][1] =
X_low[i - 2][1] * alpha[0] +
X_low[i - 2][0] * alpha[1] +
X_low[i - 1][1] * alpha[2] +
X_low[i - 1][0] * alpha[3] +
X_low[i][1];
}
}
static void sbr_hf_g_filt_c(float (*Y)[2], const float (*X_high)[40][2],
const float *g_filt, int m_max, intptr_t ixh)
{
int m;
for (m = 0; m < m_max; m++) {
Y[m][0] = X_high[m][ixh][0] * g_filt[m];
Y[m][1] = X_high[m][ixh][1] * g_filt[m];
}
}
static av_always_inline void sbr_hf_apply_noise(float (*Y)[2],
const float *s_m,
const float *q_filt,
int noise,
float phi_sign0,
float phi_sign1,
int m_max)
{
int m;
for (m = 0; m < m_max; m++) {
float y0 = Y[m][0];
float y1 = Y[m][1];
noise = (noise + 1) & 0x1ff;
if (s_m[m]) {
y0 += s_m[m] * phi_sign0;
y1 += s_m[m] * phi_sign1;
} else {
y0 += q_filt[m] * ff_sbr_noise_table[noise][0];
y1 += q_filt[m] * ff_sbr_noise_table[noise][1];
}
Y[m][0] = y0;
Y[m][1] = y1;
phi_sign1 = -phi_sign1;
}
}
#include "sbrdsp_template.c"