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https://github.com/hrydgard/ppsspp.git
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93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "ppsspp_config.h"
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include "Common/Data/Text/I18n.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/UI/PopupScreens.h"
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#include "Core/ConfigValues.h"
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#include "UI/BaseScreens.h"
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#include "UI/Settings/MainSettingsPages.h"
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#include "UI/SettingsPagesDialogScreen.h"
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#include "UI/TabbedDialogScreen.h"
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class Path;
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class SettingsPage;
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// Per-game settings screen - enables you to configure graphic options, control options, etc
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// per game.
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class GameSettingsScreen : public SettingsPagesDialogScreen {
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public:
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GameSettingsScreen(const Path &gamePath, std::string gameID = "", bool editThenRestore = false);
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~GameSettingsScreen();
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const char *tag() const override { return "GameSettings"; }
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// Opens on the developer tools page.
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void OpenDeveloperTools();
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protected:
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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void CreateTabs() override;
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private:
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void PreCreateViews() override;
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std::string gameID_;
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void RestartOrDo(std::function<void()> callback) override;
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SystemPageState systemState_;
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// edit the game-specific settings and restore the global settings after exiting
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bool editGameSpecificThenRestore_ = false;
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};
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class GestureMappingScreen : public UITabbedBaseDialogScreen {
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public:
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GestureMappingScreen(const Path &gamePath) : UITabbedBaseDialogScreen(gamePath) {}
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void CreateTabs() override;
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const char *tag() const override { return "GestureMapping"; }
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protected:
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void CreateGestureTab(UI::LinearLayout *parent, int zoneIndex, bool portrait);
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};
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class RestoreSettingsScreen : public UI::PopupScreen {
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public:
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RestoreSettingsScreen(std::string_view title);
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void CreatePopupContents(UI::ViewGroup *parent) override;
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const char *tag() const override { return "RestoreSettingsScreen"; }
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private:
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void OnCompleted(DialogResult result) override;
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int restoreFlags_ = (int)(RestoreSettingsBits::SETTINGS); // RestoreSettingsBits enum
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};
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void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath);
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#if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS)
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void SetMemStickDirDarwin(int requesterToken);
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#endif
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