mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-31 19:47:06 +01:00
305 lines
12 KiB
C++
305 lines
12 KiB
C++
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/File/Path.h"
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#include "Common/Log.h"
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#include "Common/StringUtils.h"
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#include "Common/System/Request.h"
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#include "Common/System/System.h"
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#include "Common/UI/PopupScreens.h"
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#include "Common/UI/ScreenManager.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/Instance.h"
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#include "Core/KeyMap.h"
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#include "Core/Reporting.h"
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#include "GPU/Common/PostShader.h"
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#include "UI/AdhocServerScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/GamepadEmu.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/MiscViews.h"
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#include "UI/Settings/MainSettingsPages.h"
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#include "UI/Theme.h"
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#if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS)
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#include "Core/Util/DarwinFileSystemServices.h"
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#endif
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#if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS)
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void SetMemStickDirDarwin(int requesterToken) {
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auto initialPath = g_Config.memStickDirectory;
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INFO_LOG(Log::System, "Current path: %s", initialPath.c_str());
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System_BrowseForFolder(requesterToken, "", initialPath, [](std::string_view value, int) {
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INFO_LOG(Log::System, "Selected path: %.*s", STR_VIEW(value));
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DarwinFileSystemServices::setUserPreferredMemoryStickDirectory(Path(value));
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});
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}
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#endif
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GameSettingsScreen::GameSettingsScreen(const Path &gamePath, std::string gameID, bool editThenRestore)
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: SettingsPagesDialogScreen(gamePath, &g_Config.iSettingsCurrentTab, TabDialogFlags::HorizontalOnlyIcons | TabDialogFlags::VerticalShowIcons), gameID_(gameID), editGameSpecificThenRestore_(editThenRestore) {
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if (editGameSpecificThenRestore_) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
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g_Config.LoadGameConfig(gameID_);
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}
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ReadSystemPageState(&systemState_);
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}
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GameSettingsScreen::~GameSettingsScreen() {
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Reporting::Enable(systemState_.enableReports, "report.ppsspp.org");
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Reporting::UpdateConfig();
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if (!g_Config.Save("GameSettingsScreen::onFinish")) {
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std::string message = "Failed to save settings!\n";
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#ifdef MOBILE_DEVICE
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message += "Check permissions, or try to restart the device.";
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#else
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message += "Make sure this folder isn't read-only:\n";
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message += g_Config.memStickDirectory.ToVisualString();
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#endif
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System_Toast(message);
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}
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if (editGameSpecificThenRestore_) {
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// We already saved above. Just unload the game config.
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// Note that we are leaving the screen here in practice, we don't need to reset the bool.
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g_Config.UnloadGameConfig();
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}
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System_Notify(SystemNotification::UI);
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// Wipe some caches after potentially changing settings.
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// Let's not send resize messages here, handled elsewhere.
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System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED);
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}
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void GameSettingsScreen::OpenDeveloperTools() {
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OpenPage("GameSettingsTools", "Developer Tools");
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}
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void GameSettingsScreen::PreCreateViews() {
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if (RecreatingForPageChange()) {
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return;
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}
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ReloadAllPostShaderInfo(screenManager()->getDrawContext());
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ReloadAllThemeInfo();
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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CheckMemstickInstallState(&systemState_);
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#endif
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}
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// One per tab.
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struct PageDef {
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const char *tag;
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const char *title; // In MAINSETTINGS.
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const char *icon;
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const char *helpTag; // If null, there's no help button.
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I18NCat cat;
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// Null for the tabs that also take systemState_, given instead.
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void (*build)(SettingsPage *page);
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void (*buildWithState)(SettingsPage *page, SystemPageState *state);
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};
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static const PageDef pageDefs[] = {
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{ "GameSettingsGeneral", "General", "I_SLIDERS", nullptr, I18NCat::SYSTEM, nullptr, &BuildGeneralSettings },
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{ "GameSettingsControls", "Controls", "I_CONTROLLER", "controls", I18NCat::CONTROLS, &BuildControlsSettings },
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{ "GameSettingsGraphics", "Graphics", "I_DISPLAY", "graphics", I18NCat::GRAPHICS, &BuildGraphicsSettings },
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{ "GameSettingsAudio", "Audio", "I_SPEAKER_MAX", "audio", I18NCat::AUDIO, &BuildAudioSettings },
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{ "GameSettingsNetworking", "Networking", "I_WIFI", "network", I18NCat::NETWORKING, &BuildNetworkingSettings },
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{ "GameSettingsTools", "Tools", "I_TOOLS", "tools", I18NCat::MAINSETTINGS, &BuildToolsSettings },
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{ "GameSettingsSystem", "System", "I_PSP", "system", I18NCat::SYSTEM, nullptr, &BuildSystemSettings },
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{ "GameSettingsVR", "VR", nullptr, nullptr, I18NCat::VR, &BuildVRSettings },
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};
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void GameSettingsScreen::CreateTabs() {
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using namespace UI;
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const SystemDeviceType deviceType = (SystemDeviceType)System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
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const bool showVR = deviceType == DEVICE_TYPE_VR || g_Config.bForceVR;
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for (const PageDef &def : pageDefs) {
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if (def.build == &BuildVRSettings && !showVR) {
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continue;
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}
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std::function<void(SettingsPage *)> build = def.build;
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if (!build) {
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build = [this, buildWithState = def.buildWithState](SettingsPage *page) {
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buildWithState(page, &systemState_);
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};
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}
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AddSettingsTab(def.tag, T(I18NCat::MAINSETTINGS, def.title), def.icon ? ImageID(def.icon) : ImageID::invalid(), def.cat, build, def.helpTag);
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}
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}
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void GameSettingsScreen::dialogFinished(const Screen *dialog, DialogResult result) {
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if (equals(dialog->tag(), "NewLanguage") && result == DR_OK) {
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screenManager()->RecreateAllViews();
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return;
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}
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bool recreate = false;
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if (equals(dialog->tag(), "AdhocServer")) {
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const AdhocServerScreen *scr = dynamic_cast<const AdhocServerScreen *>(dialog);
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if (scr && scr->RecreateParent()) {
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recreate = true;
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}
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}
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if (result == DialogResult::DR_OK) {
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if (equals(dialog->tag(), "RestoreSettingsScreen")) {
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ReadSystemPageState(&systemState_);
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}
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recreate = true;
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}
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// The analog alternative speed is only shown when it's mapped.
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if (equals(dialog->tag(), "ControlMapping")) {
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recreate = true;
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}
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if (recreate) {
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RecreateViews();
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}
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}
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void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath) {
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// Extra save here to make sure the choice really gets saved even if there are shutdown bugs in
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// the GPU backend code.
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g_Config.Save(why);
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std::string param = "--start-screen=gamesettings";
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if (editThenRestore) {
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// We won't pass the gameID, so don't resume back into settings.
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param.clear();
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} else if (!gamePath.empty()) {
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param += " \"" + ReplaceAll(ReplaceAll(gamePath.ToString(), "\\", "\\\\"), "\"", "\\\"") + "\"";
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}
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// Make sure the new instance is considered the first.
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ShutdownInstanceCounter();
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System_RestartApp(param);
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}
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// From PauseScreen
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std::string GetConfirmExitMessage();
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void GameSettingsScreen::RestartOrDo(std::function<void()> callback) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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std::string confirmExitMessage = GetConfirmExitMessage();
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if (!confirmExitMessage.empty()) {
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confirmExitMessage = "\n\n" + confirmExitMessage;
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}
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confirmExitMessage = std::string(di->T("Changing this setting requires PPSSPP to restart.")) + confirmExitMessage;
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screenManager()->push(new UI::MessagePopupScreen(di->T("Restart"), confirmExitMessage, di->T("Restart"), di->T("Cancel"), [=](bool yes) {
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if (yes) {
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TriggerRestart("GameSettingsScreen::RenderingBackendYes", editGameSpecificThenRestore_, gamePath_);
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} else {
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callback();
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}
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}));
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}
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void GestureMappingScreen::CreateTabs() {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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AddTab("Gesture", di->T("Left side"), [this](UI::LinearLayout *parent) { CreateGestureTab(parent, 0, GetDeviceOrientation() == DeviceOrientation::Portrait); });
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AddTab("Gesture", di->T("Right side"), [this](UI::LinearLayout *parent) { CreateGestureTab(parent, 1, GetDeviceOrientation() == DeviceOrientation::Portrait); });
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}
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void GestureMappingScreen::CreateGestureTab(UI::LinearLayout *vert, int zoneIndex, bool portrait) {
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using namespace UI;
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto co = GetI18NCategory(I18NCat::CONTROLS);
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auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS);
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static const char *gestureButton[ARRAY_SIZE(GestureKey::keyList) + 1];
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gestureButton[0] = "None";
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for (int i = 1; i < ARRAY_SIZE(gestureButton); ++i) {
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gestureButton[i] = KeyMap::GetPspButtonNameCharPointer(GestureKey::keyList[i - 1]);
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}
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GestureControlConfig &zone = g_Config.gestureControls[zoneIndex];
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TopBarFlags flags = TopBarFlags::NoBackButton;
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if (portrait) {
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flags |= TopBarFlags::Portrait;
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}
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vert->Add(new TopBar(*screenManager()->getUIContext(), flags, ApplySafeSubstitutions("%1: %2", co->T("Gesture"), di->T(zoneIndex == 0 ? "Left side" : "Right side"))));
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ChoiceGroupList *list = vert->Add(new ChoiceGroupList());
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list->Add(new CheckBox(&zone.bGestureControlEnabled, co->T("Enable gesture control")))->SetRoundCorners();
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ChoiceGroup *swipeGroup = list->Add(new ChoiceGroup(co->T("Swipe")));
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swipeGroup->Add(new PopupMultiChoice(&zone.iSwipeUp, mc->T("Swipe Up"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled);
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swipeGroup->Add(new PopupMultiChoice(&zone.iSwipeDown, mc->T("Swipe Down"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled);
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swipeGroup->Add(new PopupMultiChoice(&zone.iSwipeLeft, mc->T("Swipe Left"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled);
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swipeGroup->Add(new PopupMultiChoice(&zone.iSwipeRight, mc->T("Swipe Right"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled);
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swipeGroup->Add(new PopupSliderChoiceFloat(&zone.fSwipeSensitivity, 0.01f, 2.0f, 1.0f, co->T("Swipe sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&zone.bGestureControlEnabled);
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swipeGroup->Add(new PopupSliderChoiceFloat(&zone.fSwipeSmoothing, 0.0f, 0.95f, 0.3f, co->T("Swipe smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&zone.bGestureControlEnabled);
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ChoiceGroup *doubleTapGroup = list->Add(new ChoiceGroup(co->T("Double tap")));
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doubleTapGroup->Add(new PopupMultiChoice(&zone.iDoubleTapGesture, mc->T("Double tap button"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()));
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ChoiceGroup *analogGroup = list->Add(new ChoiceGroup(co->T("Analog Stick")));
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analogGroup->Add(new CheckBox(&zone.bAnalogGesture, co->T("Enable analog stick gesture")));
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analogGroup->Add(new PopupSliderChoiceFloat(&zone.fAnalogGestureSensitivity, 0.01f, 5.0f, 1.0f, co->T("Sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&zone.bAnalogGesture);
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}
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RestoreSettingsScreen::RestoreSettingsScreen(std::string_view title)
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: PopupScreen(title, T(I18NCat::DIALOG, "OK"), T(I18NCat::DIALOG, "Cancel")) {}
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void RestoreSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) {
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using namespace UI;
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// Carefully re-use various translations.
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auto ga = GetI18NCategory(I18NCat::GAME);
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auto ms = GetI18NCategory(I18NCat::MAINSETTINGS);
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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auto dev = GetI18NCategory(I18NCat::DEVELOPER);
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std::string_view text = dev->T(
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"RestoreDefaultSettings",
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"Restore these settings back to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings.");
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TextView *textView = parent->Add(new TextView(text, FLAG_WRAP_TEXT, false));
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textView->SetPadding(Margins(10));
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parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::SETTINGS, ga->T("Game Settings")));
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parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::CONTROLS, ms->T("Controls")));
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parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::RECENT, mm->T("Recent")));
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}
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void RestoreSettingsScreen::OnCompleted(DialogResult result) {
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if (result == DialogResult::DR_OK) {
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g_Config.RestoreDefaults((RestoreSettingsBits)restoreFlags_);
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}
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}
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