mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-01 03:57:17 +01:00
Each tab is now a SettingsPage: a list of items (headers, settings, buttons, hints, links to other pages) that a function builds and views are created from. Settings are added with page->Setting(&g_Config.x), which takes the label, the kind of view, the range or choices, units, labels for special values and the default from the config. The pages keep what depends on the UI (which settings to show and when, enable rules, and behavior that needs the screen), and reach the screen through the page's SettingsPageHost. A page can link to other pages, which open on top of it in the same tab, under a bar showing where you are, like Tools > Developer tools > Graphics, where the earlier pages can be clicked to go back to them. The bar has back, search and help buttons, and the back key also goes back a page (or out of a search) before leaving the screen. Each page remembers its scroll position. In portrait there's no tab strip: a page links to the tabs, and the bar shows just the current page's title. Rotating keeps showing the same page. Moving between pages only focuses an item when navigating with a keyboard or controller. The developer tools are now pages linked from the Tools tab, instead of a screen of their own. The in-game developer menu and --start-screen=developertools open the settings on that page. The toggles of live state (the remote debugger and the MIPS tracer) show and change it through functions, and pretending to be in-game for the notification tests is a flag on the OSD. The memory map and memstick tests, only reachable from commented-out code, are removed. Search lists the matching settings from all tabs and the pages they link to, grouped by where they are. Each result goes to the setting on its page, scrolled to and highlighted (outlined, when picked with a mouse or touch), or for a page, opens it. This replaces the search tab and the old filter that hid the views that didn't match, and with them ShowSearchControls. Changing tabs leaves the search. The pages, the bar and search are in SettingsPagesDialogScreen, between the tabbed dialog screen and the settings screen, so the other tabbed screens keep plain tabs. Other visible changes: - Reset buttons that went to the wrong value now go to the real default: the touch control auto-hide delay (was 20 seconds instead of 8), the mouse wheel delay (1 ms, below its own range, instead of 80) and the UI size (0 instead of -1 on desktop). The alternative speeds get a reset button. - Units are shown on more sliders (frames, MHz, seconds, Hz), and popups no longer spell out what 0 means in the units, since the zero label does. Units of up to three characters (%, x, ms, MHz) aren't translated. - The Android HW scaler hides the scales the display is too small for, instead of cutting the list short. - Choices are translated in the setting's own section. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/Data/Text/I18n.h"
|
|
#include "Common/Net/HTTPClient.h"
|
|
#include "Common/UI/UIScreen.h"
|
|
#include "UI/TabbedDialogScreen.h"
|
|
#include "UI/BaseScreens.h"
|
|
#include "UI/PopupScreens.h"
|
|
#include "UI/SimpleDialogScreen.h"
|
|
|
|
#include "GPU/Common/ShaderCommon.h"
|
|
|
|
class DevMenuScreen : public UI::PopupScreen {
|
|
public:
|
|
DevMenuScreen(const Path &gamePath, I18NCat cat) : PopupScreen(T(cat, "Dev Tools")), gamePath_(gamePath) {}
|
|
|
|
const char *tag() const override { return "DevMenu"; }
|
|
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
|
|
|
private:
|
|
Path gamePath_;
|
|
};
|
|
|
|
class JitDebugScreen : public UIBaseDialogScreen {
|
|
public:
|
|
JitDebugScreen() {}
|
|
void CreateViews() override;
|
|
|
|
const char *tag() const override { return "JitDebug"; }
|
|
|
|
private:
|
|
void OnEnableAll(UI::EventParams &e);
|
|
void OnDisableAll(UI::EventParams &e);
|
|
};
|
|
|
|
class LogConfigScreen : public UITwoPaneBaseDialogScreen {
|
|
public:
|
|
LogConfigScreen() : UITwoPaneBaseDialogScreen(Path(), TwoPaneFlags::ContentsCanScroll | TwoPaneFlags::SettingsInContextMenu) {}
|
|
void CreateSettingsViews(UI::ViewGroup *parent) override;
|
|
void CreateContentViews(UI::ViewGroup *parent) override;
|
|
|
|
const char *tag() const override { return "LogConfig"; }
|
|
|
|
private:
|
|
std::string_view GetTitle() const override;
|
|
|
|
void OnToggleAll(UI::EventParams &e);
|
|
void OnEnableAll(UI::EventParams &e);
|
|
void OnDisableAll(UI::EventParams &e);
|
|
void OnLogLevel(UI::EventParams &e);
|
|
void OnLogLevelChange(UI::EventParams &e);
|
|
};
|
|
|
|
class LogViewScreen : public UIBaseDialogScreen {
|
|
public:
|
|
void CreateViews() override;
|
|
void update() override;
|
|
|
|
const char *tag() const override { return "Log"; }
|
|
|
|
private:
|
|
void UpdateLog();
|
|
|
|
UI::LinearLayout *vert_ = nullptr;
|
|
UI::ScrollView *scroll_ = nullptr;
|
|
bool toBottom_ = false;
|
|
};
|
|
|
|
class LogLevelScreen : public UI::ListPopupScreen {
|
|
public:
|
|
LogLevelScreen(std::string_view title);
|
|
|
|
const char *tag() const override { return "LogLevel"; }
|
|
|
|
private:
|
|
void OnCompleted(DialogResult result) override;
|
|
};
|
|
|
|
class GPIGPOScreen : public UI::PopupScreen {
|
|
public:
|
|
GPIGPOScreen(std::string_view title) : PopupScreen(title, T(I18NCat::DIALOG, "OK")) {}
|
|
const char *tag() const override { return "GPIGPO"; }
|
|
|
|
protected:
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
};
|
|
|
|
class ShaderListScreen : public UITabbedBaseDialogScreen {
|
|
public:
|
|
ShaderListScreen() : UITabbedBaseDialogScreen(Path()) {}
|
|
void CreateTabs() override;
|
|
|
|
const char *tag() const override { return "ShaderList"; }
|
|
|
|
private:
|
|
bool ForceHorizontalTabs() const override {return true; }
|
|
int ListShaders(DebugShaderType shaderType, UI::LinearLayout *view);
|
|
void AddPipelineAnalysis(UI::LinearLayout *view);
|
|
void OnShaderClick(UI::EventParams &e);
|
|
};
|
|
|
|
class ShaderViewScreen : public UIBaseDialogScreen {
|
|
public:
|
|
ShaderViewScreen(std::string id, DebugShaderType type)
|
|
: id_(id), type_(type) {}
|
|
|
|
void CreateViews() override;
|
|
bool key(const KeyInput &ki) override;
|
|
|
|
const char *tag() const override { return "ShaderView"; }
|
|
|
|
private:
|
|
std::string id_;
|
|
DebugShaderType type_;
|
|
};
|
|
|
|
class FrameDumpTestScreen : public UITabbedBaseDialogScreen {
|
|
public:
|
|
FrameDumpTestScreen() : UITabbedBaseDialogScreen(Path()) {}
|
|
~FrameDumpTestScreen();
|
|
|
|
void CreateTabs() override;
|
|
void update() override;
|
|
|
|
const char *tag() const override { return "FrameDumpTest"; }
|
|
|
|
private:
|
|
|
|
std::vector<std::string> files_;
|
|
std::shared_ptr<http::Request> listing_;
|
|
std::shared_ptr<http::Request> dumpDownload_;
|
|
};
|
|
|
|
class TouchTestScreen : public UIBaseDialogScreen {
|
|
public:
|
|
// Shows touches where they are on the screen.
|
|
bool LimitContentArea() const override { return false; }
|
|
TouchTestScreen(const Path &gamePath) : UIBaseDialogScreen(gamePath) {
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
|
|
touches_[i].id = -1;
|
|
}
|
|
}
|
|
|
|
bool touch(const TouchInput &touch) override;
|
|
void DrawForeground(UIContext &dc) override;
|
|
|
|
bool key(const KeyInput &key) override;
|
|
void axis(const AxisInput &axis) override;
|
|
|
|
const char *tag() const override { return "TouchTest"; }
|
|
|
|
protected:
|
|
ViewLayoutMode LayoutMode() const override {
|
|
return ViewLayoutMode::ApplyInsets;
|
|
}
|
|
|
|
struct TrackedTouch {
|
|
int id;
|
|
float x;
|
|
float y;
|
|
};
|
|
enum {
|
|
MAX_TOUCH_POINTS = 10,
|
|
};
|
|
TrackedTouch touches_[MAX_TOUCH_POINTS]{};
|
|
|
|
std::vector<std::string> keyEventLog_;
|
|
|
|
UI::TextView *lastKeyEvents_ = nullptr;
|
|
|
|
double lastFrameTime_ = 0.0;
|
|
|
|
void CreateViews() override;
|
|
void UpdateLogView();
|
|
|
|
void OnImmersiveModeChange(UI::EventParams &e);
|
|
void OnRenderingBackend(UI::EventParams &e);
|
|
void OnRecreateActivity(UI::EventParams &e);
|
|
};
|
|
|
|
void DrawProfile(UIContext &ui);
|
|
|
|
void AddOverlayList(UI::ViewGroup *items, ScreenManager *screenManager);
|