Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 a471598d14 SoftGPU x86 jit: Fix the NAND logic op
It ANDed the destination into a temporary instead of the color, so NAND
came out as NOT color. Found by gpu/probe exp125 on an x86-64 build (the
C++ path was already right).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.