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It ANDed the destination into a temporary instead of the color, so NAND came out as NOT color. Found by gpu/probe exp125 on an x86-64 build (the C++ path was already right). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.