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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-02 10:45:14 +02:00
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a44f38d44a5f49a374de60448400a3cceed225dd
ppsspp/GPU/Directx9
T
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Henrik Rydgård 9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
..
DrawEngineDX9.cpp
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
DrawEngineDX9.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
GPU_DX9.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerDX9.cpp
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
ShaderManagerDX9.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp
Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
2022-10-10 18:02:19 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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