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The recorder saves the CLUT the GE had loaded right after INIT, as a CLUT command with no LOADCLUT to follow, unlike the CLUTs it records at a LOADCLUT. Playback only pointed the CLUT address at it, so draws before the game's first LOADCLUT used whatever CLUT was loaded before: HotBrain (16131, ULUS10268) drew its save screen background black. Load it, and put the game's CLUT address back. A dump whose last DISPLAY turns the display off (address 0), or has none, now shows the last framebuffer drawn to (Auditorium 9213). The PSP replayer does both the same way. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>